console
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var Grewer = {
init: function() {
this.getWindowSize();
canvas.width = this.w;
canvas.height = this.h;
this.num = 50;
this.range = 80;
this.arr = [];
this.add();
},
getWindowSize: function() {
if (window.innerWidth) {
this.w = window.innerWidth;
} else if ((document.body) && (document.body.clientWidth)) {
this.w = document.body.clientWidth;
}
if (window.innerHeight) {
this.h = window.innerHeight;
} else if ((document.body) && (document.body.clientHeight)) {
this.h = document.body.clientHeight;
}
},
update: function(obj) {
obj.x += obj.vx;
obj.y += obj.vy;
if (obj.x < 0 || obj.x > this.w) {
obj.vx *= -1;
}
if (obj.y < 0 || obj.y > this.h) {
obj.vy *= -1;
}
},
add: function() {
var i = this.num;
while (i--) {
var particles = {
x: (Math.random() * this.w) | 0,
y: (Math.random() * this.h) | 0,
vx: (Math.random() - .5) * 1,
vy: (Math.random() - .5) * 1,
}
this.arr.push(particles);
}
},
checkDist: function(a, b, dist) {
var x = a.x - b.x,
y = a.y - b.y;
return x * x + y * y <= dist * dist;
},
print: function(obj) {
ctx.beginPath();
ctx.arc(obj.x, obj.y, 2, 0, 2 * Math.PI);
ctx.fillStyle = '#ddd';
ctx.fill();
}
}
var G = Object.create(Grewer);
G.init();
var Ganim = function() {
window.requestAnimationFrame(Ganim);
ctx.fillStyle = '#fff';
ctx.fillRect(0, 0, G.w, G.h);
var length = G.num;
for (var i = 0; i < length; i++) {
var o1 = G.arr[i]
G.update(o1);
G.print(o1);
for (var j = i + 1; j < length; ++j) {
var o2 = G.arr[j];
if (G.checkDist(o1, o2, G.range)) {
ctx.strokeStyle = '#ddd';
ctx.beginPath();
ctx.moveTo(o1.x, o1.y);
ctx.lineTo(o2.x, o2.y);
ctx.stroke();
}
}
}
}
Ganim();
<canvas id="canvas"></canvas>