#ifndef LEVELS_H
#define LEVELS_H
#include <iostream>
using namespace std;
struct Level {
int width;
int height;
char wi_ch[20];
char he_ch[20];
char map_ch[20][20];
char target_ch[20][20];
};
Level levels[] = {
{
4, 3,
{' ', 'B','B','B','B'},
{' ', 'A','A','A'},
{
{},
{' ', 'O','O','O','O'},
{' ', 'O','O','O','O'},
{' ', 'O','O','O','O'}
},
{
{},
{' ', 'A','A','A','A'},
{' ', 'A','B','B','A'},
{' ', 'A','A','A','A'}
}
},
{
5, 4,
{' ', 'C','C','C','C','C'},
{' ', 'D','D','D','D'},
{
{},
{' ', 'O','O','O','O','O'},
{' ', 'O','O','O','O','O'},
{' ', 'O','O','O','O','O'},
{' ', 'O','O','O','O','O'}
},
{
{},
{' ', 'D','D','D','D','D'},
{' ', 'D','C','C','C','D'},
{' ', 'D','C','C','C','D'},
{' ', 'D','D','D','D','D'}
}
},
{
3, 3,
{' ', 'X','X','X'},
{' ', 'Y','Y','Y'},
{
{},
{' ', 'O','O','O'},
{' ', 'O','O','O'},
{' ', 'O','O','O'}
},
{
{},
{' ', 'Y','Y','Y'},
{' ', 'Y','X','Y'},
{' ', 'Y','Y','Y'}
}
}
};
#endif