编辑代码

using System;
using XLua;
using System.IO;

public class LuaDemo01 : MonoBehaviour
{
    private LuaEnv env;

    void Start()
    {
        env = new LuaEnv();

        env.DoString("require 'CSharp_Call_Lua'");
        int a = env.Global.Get<int>("a");   //获取到lua环境里面的全局变量a
        string name = env.Global.Get<String>("Name"); 
        bool isDie = env.Global.Get<bool>("isDie"); 
        
    }




    private void OnDestroy()
    {
        env.Dispose();  // 释放掉lua环境
    }


}