using System;
using XLua;
using System.IO;
public class LuaDemo01 : MonoBehaviour
{
private LuaEnv env;
void Start()
{
env = new LuaEnv();
env.DoString("require 'CSharp_Call_Lua'");
int a = env.Global.Get<int>("a"); //获取到lua环境里面的全局变量a
string name = env.Global.Get<String>("Name");
bool isDie = env.Global.Get<bool>("isDie");
}
private void OnDestroy()
{
env.Dispose(); // 释放掉lua环境
}
}