ViewController.swift
GraphDemo
Created by Zhifeng Cheng Chen . All rights reserved.
import UIKit
class CoreGraphUIView : UIView {
override func touchesBegan(_touches:Set<UITouch>, with event: UIEvent?){
self.backgroundColor = UIColor.red
print("Begin:\(touches)")
}
override func touchesEnded(_touches: Set<UITouch>, with event: UIEvent?) {
self.backgroundColor = UIColor.lightGray
print("Ended:\(touches)")
}
override func touchesMoved(_touches: Set<UITouch>, with event: UIEvent?) {
self.backgroundColor = UIColor.blue
print("Moved:\(touches)")
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let height = self.view.frame.size.height
let width = self.view.frame.size.width
let graphFrame = CGRect(x: 0, y: 0, width: width, height: height)
let graphView = CoreGraphUIView(frame: graphFrame)
graphView.backgroundColor = UIColor.white
self.view.addSubview(graphView)
}
}
let touch:UITouch = touches.first! as UITouch
print(touch.location(in: view).x)
print(touch.location(in: view).y)
class Shape {
var name ; String?
var sides : Int?
var origin : CGPoint?
var lineColor : UIColor = UIColor.red
var fillColor : UIColor = UIColor.green
var lineWidth : CGFloat = 2
init(name : String, sides : Int, origin : CGPoint) {
self.name = name
self.sides = sides
self.origin = origin
}
func sayHello(){
print("Shape is \(name!),sides \(sides!), and originCord is(\(origin!.x),\(origin!.y))")
}
}
import UIKit
class Shape {
var name ; String?
var sides : Int?
var origin : CGPoint?
var lineColor : UIColor = UIColor.red
var fillColor : UIColor = UIColor.green
var lineWidth : CGFloat = 2
init(name : String, sides : Int, origin : CGPoint) {
self.name = name
self.sides = sides
self.origin = origin
}
func sayHello(){
print("Shape is \(name!),sides \(sides!), and originCord is(\(origin!.x),\(origin!.y))")
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let myShape = Shape(name:"BaseShape", sides: 0, origin: CGPoint(x: 0, y: 0))
myShape.sayHello()
}
}
import UIKit
class Shape {
var name ; String?
var sides : Int?
var origin : CGPoint?
var lineColor : UIColor = UIColor.red
var fillColor : UIColor = UIColor.green
var lineWidth : CGFloat = 2
init(name : String, sides : Int, origin : CGPoint) {
self.name = name
self.sides = sides
self.origin = origin
}
func sayHello(){
print("Shape is \(name!),sides \(sides!), and originCord is(\(origin!.x),\(origin!.y))")
}
}
class CzfView : UIView {
var shape : Shape?
override func draw(_ rect: CGRect) {
guard let s = shape else {
return
}
s.sayHello()
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let myShape = Shape(name:"BaseShape", sides: 0, origin: CGPoint(x:0, y: 0))
let width = self.view.frame.size.width
let height = self.view.frame.size.height
let myView = CzfView(frame: CGRect(x: 0, y: 0, width: width, height: height))
myView.shape = myShape
self.view.addSubview(myView)
}
}
func drawBezierPath () {
let path = UIBezierPath()
let center : CGPoint = CGPoint(x: 100, y: 100)
let radius : CGFloat = 80
path.addArc(withCenter: center, radius: radius, startAngle: 0, endAngle: CGFloat.pi*2, clockwise: true)
path.lineWidth = 5
UIColor.red.setStroke()
path.stroke()
}
s.drawBezierPath()
myView.backgroundColor = UIColor.clear
class Shape {
var name : String?
var origin : CGPoint?
var lineColor : UIColor? = UIColor.red
var fillColor : UIColor? = UIColor.green
var lineWidth : CGFloat? = 5
init(name : String, origin : CGPoint) {
self.name = name
self.origin = origin
}
convenience init(origin : CGPoint) {
self.init(name:"Shape Bassclass", origin: origin)
}
func drawBezierPath() {
print("Draw \(name!)")
}
}
class Line : Shape {
var start : CGPoint?
var end : CGPoint?
init(name: String, origin: CGPoint, start: CGPoint, end : CGPoint) {
super.init(name: name, origin: origin)
self.start = start
self.end = end
}
convenience init(start : CGPoint, end : CGPoint) {
self.init(name: "Line", origin: start, start: start, end: end)
}
override func drawBezierPath(){
print("Draw \(name!)")
let path = UIBezierPath()
path.move(to: start!)
path.addLine(to: end!)
path.lineWidth = lineWidth!
path.lineCapStyle = .round
lineColor?.setStroke()
path.stroke()
}
}
class Rectangle : Shape {
var size : CGSize?
init(name: String, origin: CGPoint , size : CGSize) {
super.init(name: name, origin: origin)
self.size = size
}
convenience init(origin: CGPoint , size : CGSize) {
self.init(name: "Rectangle", origin: origin, size: size)
}
override func drawBezierPath(){
print("Draw \(name!)")
let path = UIBezierPath(rect: CGRect(origin: origin!, size: size!))
path.lineWidth = lineWidth!
lineColor?.setStroke()
path.stroke()
}
}
class Rectangle : Shape {
var size : CGSize?
var corner : CGFloat?
init(name: String, origin: CGPoint , size : CGSize, corner : CGFloat) {
super.init(name: name, origin: origin)
self.size = size
self.corner = corner
}
convenience init(origin: CGPoint , size : CGSize, corner : CGFloat = 0) {
self.init(name: "Rectangle", origin: origin, size: size, corner : corner)
}
override func drawBezierPath() {
print("Draw \(name!)")
let path = UIBezierPath(roundedRect: CGRect(origin: origin!, size: size!), cornerRadius: corner!)
path.lineWidth = lineWidth!
lineColor?.setStroke()
path.stroke()
}
}
let myRect = Rectangle(origin: start, size: CGSize(width: 150, height: 100),corner: 8.0)
let myRect = Rectangle(origin: start, size: CGSize(width:150, height:100))
class Circle : Shape {
var center : CGPoint?
var raduis : CGFloat?
var size : CGSize?
init(name: String, origin: CGPoint, center : CGPoint, raduis : CGFloat, size : CGSize) {
super.init(name: name, origin: origin)
self.center = center
self.raduis = raduis
self.size = size
}
convenience init(center : CGPoint,raduis : CGFloat) {
let x = center.x - raduis
let y = center.y - raduis
self.init(name: "Circle", origin: CGPoint(x:x,y:y), center: center,raduis: raduis, size: CGSize(width: raduis, height: raduis))
}
convenience init(center : CGPoint, size : CGSize) {
let x = center.x - size.width/2
let y = center.y - size.height/2
self.init(name: "Oval/Ellipse", origin: CGPoint(x:x,y:y), center: center, raduis: 0, size: size)
}
override func drawBezierPath(){
print("Draw \(name!)")
let path = UIBezierPath(ovalIn: CGRect(origin: origin!, size: size!))
path.lineWidth = lineWidth!
lineColor?.setStroke()
path.stroke()
}
}
class Polygons : Shape {
var points : Array<CGPoint>?
init(name: String, origin: CGPoint, points : Array<CGPoint> ) {
super.init(name: name, origin: origin)
self.points = points
}
convenience init(points : Array<CGPoint> ) {
if points.count == 3 {
self.init(name: "Triangel", origin: points.first!, points: points)
}
else if points.count >= 3 {
self.init(name:"Polygons", origin: points.first!, points: points)
}
else {
let origin = CGPoint(x: 0, y: 0)
self.init(name: "Error", origin: origin, points: points)
}
}
override func drawBezierPath(){
print("Draw \(name!)")
if(name == "Error") {
return
}
let path = UIBezierPath()
path.move(to: origin!)
for each in points! {
path.addLine(to: each)
}
path.close()
path.lineWidth = lineWidth!
lineColor?.setStroke()
path.stroke()
path.fill()
}
}
class FiveStar : Shape {
var center : CGPint?
var raduis : CGFloat?
var angel : CGFloat?
init(name: String, origin: CGPint, center : CGPint, raduis : CGFloat,angel : CGFloat ) {
super.init(name: name, origin : origin)
self.center = center
self.raduis = raduis
self.angel = angel
}
convenience init(center : CGPint, raduis : CGFloat,angel : CGFloat = 0) {
let x = center.x - raduis
let y = center.y - raduis
self.init(name: "FiveStar", origin: CGPint(x:x,y:y), center: center, raduis: raduis, angel: angel)
}
override func drawBezierPath(){
let path = UIBezierPath()
let i = 360/angel!
let xzAngle = CGFloat.pi*2/i
let xzX = (center?.x)! - sin(xzAngle)*raduis!
let xzY = (center?.y)! - cos(xzAngle)*raduis!
let p1 = CGPoint(x: xzX, y: xzY)
path.move(to: p1)
let angle = CGFloat.pi*4/5l
for i in 1...5 {
let x = (center?.x)! - sin(CGFloat(i)*angle+xzAngle)*raduis!
let y = (center?.y)! - cos(CGFloat(i)*angle+xzAngle)*raduis!
path.addLine(to: CGPoint(x: x, y: y))
}
path.close()
path.lineWidth = lineWidth!
lineColor?.setStroke()
path.stroke()
}
}
init(name: String, origin: CGPint, center : CGPint,raduis : CGFloat,angel : CGFloat,soundFile : String = "SO.m4a") {
super.init(name: name, origin: origin,soundFile: soundFile)
self.center = center
self.raduis = raduis
self.angel = angel
}
}
viewController.swift
GeometryBand
Created by Zhifeng Chen on 2020/8/4.
Copyright @ 2020 年 Zhifeng Chen. A1l rights reserved.
import UIKit
importFoundation
importAVFoundation
classShape
名称
/
var name :String?
var soundPlayer: AVAudioPlayer?
var soundFile: String?
var path : UIBezierPath?
var selectedFlag :Bool = false
var origin : CGPoint?
var lineColor :UIColor? = UIColor.red
var fillColor :UIColor? = UIColor.green
var lineWidth :CGFloat?= 5
init(name : String, origin : CGPoint,soundFile : String ="DO.m4a"
self. name = name
self.origin = origin
self.soundFile = soundFile
}
convenience init(origin :CGPoint){
self.init (name: "Shape Bassclass", origin: origin)
}
func drawBezierPath(){
print("Draw \(name!)")
}
func playAudio(){
print("Play sound:\(soundFile!)")
let path = Bundle.main.path(forResource: soundFile, ofType: nil)
let url = URL(fileURLWithPath: path!)
soundPlayer = try? AVAudioPlayer(contentsOf: url)
soundPlayer?.play()
}
func isSelected(point : CGPoint) -> Bool{
if(path?.contains(point))!(
selectedFlag = true
return true
}
else {
selectedFlaa = false
return false
}
}
}
class Line: Shape {
var start :CGPoint?
var end :CGPoint?
init(name: String, origin: CGPoint, start :CGPoint, end :CGPoint,
soundFile : String ="FA.m4a"){
super.init (name: name, origin: origin,soundFile:soundFile)
self.start = start
self.end = end
}
convenience init(start: CGPoint , end : CGPoint) {
self.init (name: "Line", origin: start, start: start, end: end
override func drawBezierPath()(
print("Draw \(name!)")
path = UIBezierPath()
path?.move(to: start!)
path?.addLine(to: end!)
path?.lineWidth = lineWidth!
path?.lineCapStyle =.round
lineColor?.setStroke()
path?.stroke()
}
}
class Rectangle: Shape {
var size :CGSize?
var corner:CGFloat?
init (name: String, origin: CGPoint, size : CGSize,corner:CGFloat,soundFile:
String ="IA.m4a") {
super. init (name: name, origin: origin,soundFile:soundFile)
self.size = size
self.corner = corner
}
convenience init(origin: cGPoint, size: CGSize, corner : CGFloat =0) {
self.init (name: "Rectangle", origin: origin, size: size, comer : corner)
}
override func drawBezierPath()(
print("Draw \(name!)")
path = UIBezierPath(roundedRect: CGRect(origin: origin!, size: size!), cornerRadius: corner!)
if selectedFlag {
let dashes: [CGFloat] =[1,3]
path?,setLineDash(dashes, count: dashes.count, phase: 0)
}
path?.lineWidth= lineWidth!
lineColor?.setStroke()
path?.stroke()
}
}
classCircle: Shape {
var center :CGPoint?
var raduis :CGFloat?
var size :CGSize?
init (name:String, origin:CGPoint, center :CGPoint, raduis :CGFloat, size:
CGSize,soundFile : String="MI.m4a") {
super.init (name: name, origin: origin,soundFile:soundFile)
self. center = center
self.raduis = raduis
self.size = size
}
convenience init(center : CGPoint,raduis : CGFloat) {
let x = center.x - raduis
let y = center.y - raduis
self.init(name: "circle", origin: CGPoint(x:x,y:y), center: center,
raduis: raduis, size: CGSize(width: raduis, height: raduis))
}
convenience init(center : CGPoint, size : CGSize) {
let x= center.x-size.width/2
let y = center.y - size.height/2
self.init(name:"Oval/Ellipse",origin: CGPoint(x:x,y:y) center:
center,raduis:0,size:size)
}
override func drawBezierPath(){
print("Draw \(name!)")
path = UIBezierPath(ovalIn: CGRect (origin: origin!, size: size!))
if selectedFlag (
let dashes:[CGFloat] =[1,3]
path?,setLineDash (dashes, count: dashes.count, phase: 0)
}
path?.lineWidth = lineWidth!
lineColor?.setStroke()
path?.stroke()
}
}
class Polygons : Shape {
var points :Array<cGpoint>?
init (name: String, origin: CGPoint,points :Array<CGPoint>,soundFile:String
="RE.m4a" ) {
super.init (name: name, origin: origin,soundFile: soundFile)
self.points= points
}
convenience init(points : Array<CGPoint>) {
if points.count == 3 {
self.init(name: "Triangel", origin: points,first!, points:
points)
}
else if points,count>=3 {
self,init(name:"Polygons", origin: points.first!, points:
points)
}
else {
let origin = CGPoint(x: 0, y: 0)
self.init(name: "Error", origin: origin, points:points)
}
}
override func drawBezierPath(){
print("Draw \(name!)")
if(name == "Error")
return
}
path =UIBezierPath()
path?.move(to: origin!)
for each in points! {
path?.addLine(to: each)
}
path?.close()
path?.lineWidth =lineWidth!
lineColor?.setStroke()
path?.stroke()
path?.fil1()
}
}
class Fivestar:Shape {
var center : CGPoint?
var radius : CGFloat?
var angel: CGFloat?
init(name: String, origin: CGPoint, center : CGPoint, radius : CGFloat,angel :
CGFloat,soundFile : String="SO.m4a") {
super.init(name: name, origin: origin,soundFile: soundFile)
self.center = center
self.radius = radius
self.angel = angel
}
convenience init(center :CGPoint,radius :CGFloat,angel:CGFloat
= 0) {
let x = center.x - radius
let y = center.y - radius
self.init(name: "FiveStar", origin: CGPoint(x:x,y:y), center: center,
radius: radius, angel: angel)
}
override func drawBezierPath(){
print("Draw \(name!)")
path = UIBezierPath()
let i= 360/angel!
let xzAngle = CGFloat.pi*2/i
let xzX =(center?.x)!-sin(xzAngle)*radius!
let xzY= (center?.y)!- cos(xzAngle)*radius!
let pl =CGPoint(x: xzX, y: xzY)
path?.move(to: p1)
let angle = CGFloat.pi*4/5
for i in 1...5 {
let x=(center?.x)! - sin(CGFloat(i)*angle+xzAngle)*radius!
let y=(center?.y)! - cos(CGFloat(i)*angle+xzAngle)*radius!
trarate cadiig1e)rad1us!
path?.addLine(to: CGPoint(x: x, y: y))
}
path?.close()
if selectedFlag {
let dashes: [CGFloat]=[1, 3]
path?.setLineDash(dashes, count: dashes.count, phase: 0)
}
path?.lineWidth = lineWidth!
lineColor?.setStroke()
path?.stroke()
}
}
class CzfView :UIView {
private var shapes : Array<shape>=[]
override func draw( rect:CGRect) {
for s in shapes {
s.drawBezlerPath()
}
}
func add (shape:Shape) {
shapes.append(shape)
}
overridefunc touchesBegan( touches: Set<UITouch>with event:
UIEvent?) {
let touch:UITouch touches.first! as UITouch
let point = touch.location(in: self)
for s in shapes
if s.isSelected(point:point) {
s.playAudio()
self.setNeedsDisplay()
}
}
}
}
classViewController:UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
nib.
let starCenter = CGPoint(x: 180, y: 180)
let star = FiveStar(center: starCenter, radius: 50, angel: 45)
star.lineColor = UIColor.blue
let ovalcenter - CGPoint(x: 100, y:300)
letovalSize CGSize(width:100, height:60)
1et oval - circle(center: ovalCenter, size: ovalsize)
let rectoriqin = CGPoint(x: 60, y:50)
let rectSize = CGSize(width: 100, height: 50)
letrect = Rectangle(origin: rectOrigin, size: rectSize, corner: 6)
rect.lineColor = UIColor.gray
let myView = CzfView(frame: CGRect(x: 0, y: 0,width: self.view.
frame.size.width, height: self.view.frame.size.height))
myView.backgroundColor= UIColor.clear
myView.add(shape: star)
myView.add(shape: oval)
myView.add(shape: rect)
self.view.addSubview(myView)
}
}