using System;
public class SampleLerp04
{
public float lerpValue;
public float duration = 3;
private void Start()
{
StartCoroutine(LerpValue(0, 1));
}
IEnumerator LerpValue(float start, float end)
{
float timeElapsed = 0;
while(timeElapsed < duration)
{
float t = timeElapsed / duration;
t = t * t *(3f - 2f * t);
// t = animCurve.Evaluate(t); //使用动画曲线改变t值
lerpValue = Mathf.Lerp(start, end, t);
timeElapsed += Time.deltaTime;
yield return null;
}
lerpValue = end;
}
}