local addon, ns = ...
local Hekili = _G[ addon ]
local class = Hekili.Class
local state = Hekili.State
local CommitKey = ns.commitKey
local FindUnitBuffByID, FindUnitDebuffByID = ns.FindUnitBuffByID, ns.FindUnitDebuffByID
local GetItemInfo = ns.CachedGetItemInfo
local GetResourceInfo, GetResourceKey = ns.GetResourceInfo, ns.GetResourceKey
local ResetDisabledGearAndSpells = ns.ResetDisabledGearAndSpells
local RegisterEvent = ns.RegisterEvent
local RegisterUnitEvent = ns.RegisterUnitEvent
local formatKey = ns.formatKey
local getSpecializationKey = ns.getSpecializationKey
local tableCopy = ns.tableCopy
local LSR = LibStub( "SpellRange-1.0" )
local insert, wipe = table.insert, table.wipe
local mt_resource = ns.metatables.mt_resource
local GetActiveLossOfControlData, GetActiveLossOfControlDataCount = C_LossOfControl.GetActiveLossOfControlData, C_LossOfControl.GetActiveLossOfControlDataCount
local GetItemCooldown = C_Item.GetItemCooldown
local GetSpellDescription, GetSpellTexture = C_Spell.GetSpellDescription, C_Spell.GetSpellTexture
local GetSpecialization, GetSpecializationInfo = _G.GetSpecialization, _G.GetSpecializationInfo
local GetItemSpell, GetItemCount, IsUsableItem = C_Item.GetItemSpell, C_Item.GetItemCount, C_Item.IsUsableItem
local GetSpellInfo = C_Spell.GetSpellInfo
local GetSpellLink = C_Spell.GetSpellLink
local UnitBuff, UnitDebuff = ns.UnitBuff, ns.UnitDebuff
local specTemplate = {
enabled = true,
aoe = 2,
cycle = false,
cycle_min = 6,
gcdSync = true,
nameplates = true,
petbased = false,
damage = true,
damageExpiration = 8,
damageDots = false,
damageOnScreen = true,
damageRange = 0,
damagePets = false,
custom1Name = "自定义 1",
custom2Name = "自定义 2",
noFeignedCooldown = false,
abilities = {
['**'] = {
disabled = false,
toggle = "default",
clash = 0,
targetMin = 0,
targetMax = 0,
boss = false
}
},
items = {
['**'] = {
disabled = false,
toggle = "default",
clash = 0,
targetMin = 0,
targetMax = 0,
boss = false,
criteria = nil
}
},
placeboBar = 3,
ranges = {},
settings = {},
phases = {},
cooldowns = {},
utility = {},
defensives = {},
custom1 = {},
custom2 = {},
}
ns.specTemplate = specTemplate
local function Aura_DetectSharedAura( t, type )
if not t then return end
local finder = type == "debuff" and FindUnitDebuffByID or FindUnitBuffByID
local aura = class.auras[ t.key ]
local name, _, count, _, duration, expirationTime, caster = finder( aura.shared, aura.id )
if name then
t.count = count > 0 and count or 1
if expirationTime > 0 then
t.applied = expirationTime - duration
t.expires = expirationTime
else
t.applied = state.query_time
t.expires = state.query_time + t.duration
end
t.caster = caster
return
end
t.count = 0
t.applied = 0
t.expires = 0
t.caster = "nobody"
end
local protectedFunctions = {
start = true,
tick = true,
finish = true,
handler = true,
impact = true,
}
local HekiliSpecMixin = {
RegisterResource = function( self, resourceID, regen, model, meta )
local resource = GetResourceKey( resourceID )
if not resource then
Hekili:Error( "无法使用 PowerType 识别资源" .. resourceID .. "." )
return
end
local r = self.resources[ resource ] or {}
r.resource = resource
r.type = resourceID
r.state = model or setmetatable( {
resource = resource,
type = resourceID,
forecast = {},
fcount = 0,
times = {},
values = {},
actual = 0,
max = 1,
active_regen = 0.001,
inactive_regen = 0.001,
last_tick = 0,
swingGen = false,
add = function( amt, overcap )
if overcap then r.state.amount = r.state.amount + amt
else r.state.amount = max( 0, min( r.state.amount + amt, r.state.max ) ) end
end,
timeTo = function( x )
return state:TimeToResource( r.state, x )
end,
}, mt_resource )
r.state.regenModel = regen
r.state.meta = meta or {}
for _, func in pairs( r.state.meta ) do
setfenv( func, state )
end
if r.state.regenModel then
for _, v in pairs( r.state.regenModel ) do
v.resource = v.resource or resource
self.resourceAuras[ v.resource ] = self.resourceAuras[ v.resource ] or {}
if v.aura then
self.resourceAuras[ v.resource ][ v.aura ] = true
end
if v.channel then
self.resourceAuras[ v.resource ].casting = true
end
if v.swing then
r.state.swingGen = true
end
end
end
self.primaryResource = self.primaryResource or resource
self.resources[ resource ] = r
CommitKey( resource )
end,
RegisterTalents = function( self, talents )
for talent, id in pairs( talents ) do
self.talents[ talent ] = id
CommitKey( talent )
local hero = id[ 4 ]
if hero then
self.talents[ hero ] = id
CommitKey( hero )
id[ 4 ] = nil
end
end
end,
RegisterPvpTalents = function( self, pvp )
for talent, spell in pairs( pvp ) do
self.pvptalents[ talent ] = spell
CommitKey( talent )
end
end,
RegisterAura = function( self, aura, data )
CommitKey( aura )
local a = setmetatable( {
funcs = {}
}, {
__index = function( t, k )
if t.funcs[ k ] then return t.funcs[ k ]() end
local setup = rawget( t, "onLoad" )
if setup then
t.onLoad = nil
setup( t )
return t[ k ]
end
end
} )
a.key = aura
if not data.id then
self.pseudoAuras = self.pseudoAuras + 1
data.id = ( -1000 * self.id ) - self.pseudoAuras
end
data.duration = data.duration or 30
data.max_stack = data.max_stack or 1
a.generate = Aura_DetectSharedAura
end ]]
for element, value in pairs( data ) do
if type( value ) == "function" then
setfenv( value, state )
if element ~= "generate" then a.funcs[ element ] = value
else a[ element ] = value end
else
a[ element ] = value
end
class.knownAuraAttributes[ element ] = true
end
self.auras[ aura ] = a
if a.id then
if a.id > 0 then
a.onLoad = function( a )
local d = GetSpellInfo( a.id )
a.name = d and d.name
if not a.name then
for k, v in pairs( class.auraList ) do
if v == a then class.auraList[ k ] = nil end
end
Hekili.InvalidSpellIDs = Hekili.InvalidSpellIDs or {}
Hekili.InvalidSpellIDs[ a.id ] = a.name or a.key
a.id = a.key
a.name = a.name or a.key
return
end
a.desc = GetSpellDescription( a.id )
local texture = a.texture or GetSpellTexture( a.id )
if self.id > 0 then
class.auraList[ a.key ] = "|T" .. texture .. ":0|t " .. a.name
end
self.auras[ a.name ] = a
if GetSpecializationInfo( GetSpecialization() or 0 ) == self.id then
class.auras[ a.name ] = a
end
if self.pendingItemSpells[ a.name ] then
local items = self.pendingItemSpells[ a.name ]
if type( items ) == "table" then
for i, item in ipairs( items ) do
local ability = self.abilities[ item ]
ability.itemSpellKey = a.key .. "_" .. ability.itemSpellID
self.abilities[ ability.itemSpellKey ] = a
class.abilities[ ability.itemSpellKey ] = a
end
else
local ability = self.abilities[ items ]
ability.itemSpellKey = a.key .. "_" .. ability.itemSpellID
self.abilities[ ability.itemSpellKey ] = a
class.abilities[ ability.itemSpellKey ] = a
end
self.pendingItemSpells[ a.name ] = nil
self.itemPended = nil
end
end
end
self.auras[ a.id ] = a
end
if data.meta then
for k, v in pairs( data.meta ) do
if type( v ) == "function" then data.meta[ k ] = setfenv( v, state ) end
class.knownAuraAttributes[ k ] = true
end
end
if data.copy then
if type( data.copy ) ~= "table" then
self.auras[ data.copy ] = a
else
for _, key in ipairs( data.copy ) do
self.auras[ key ] = a
end
end
end
end,
RegisterAuras = function( self, auras )
for aura, data in pairs( auras ) do
self:RegisterAura( aura, data )
end
end,
RegisterPower = function( self, power, id, aura )
self.powers[ power ] = id
CommitKey( power )
if aura and type( aura ) == "table" then
self:RegisterAura( power, aura )
end
end,
RegisterPowers = function( self, powers )
for k, v in pairs( powers ) do
self.powers[ k ] = v.id
self.powers[ v.id ] = k
for token, ids in pairs( v.triggers ) do
if not self.auras[ token ] then
self:RegisterAura( token, {
id = v.id,
copy = ids
} )
end
end
end
end,
RegisterStateExpr = function( self, key, func )
setfenv( func, state )
self.stateExprs[ key ] = func
class.stateExprs[ key ] = func
CommitKey( key )
end,
RegisterStateFunction = function( self, key, func )
setfenv( func, state )
self.stateFuncs[ key ] = func
class.stateFuncs[ key ] = func
CommitKey( key )
end,
RegisterStateTable = function( self, key, data )
for _, f in pairs( data ) do
if type( f ) == "function" then
setfenv( f, state )
end
end
local meta = getmetatable( data )
if meta and meta.__index then
setfenv( meta.__index, state )
end
self.stateTables[ key ] = data
class.stateTables[ key ] = data
CommitKey( key )
end,
RegisterPhase = function( self, key, start, finish, ... )
if start then start = setfenv( start, state ) end
if finish then finish = setfenv( finish, state ) end
self.phases[ key ] = {
activate = start,
deactivate = finish,
virtual = {},
real = {}
}
local phase = self.phases[ key ]
local n = select( "#", ... )
for i = 1, n do
local hook = select( i, ... )
if hook == "reset_precast" then
self:RegisterHook( hook, function()
local d = display or "Primary"
if phase.real[ d ] == nil then
phase.real[ d ] = false
end
local original = phase.real[ d ]
if state.time == 0 and not InCombatLockdown() then
phase.real[ d ] = false
end
if not phase.real[ d ] and phase.activate() then
phase.real[ d ] = true
end
if phase.real[ d ] and phase.deactivate() then
phase.real[ d ] = false
end
if d == "Primary" then Hekili:Print( format( "Phase change for %s [ %s ] (from %s to %s).", key, d, tostring( original ), tostring( phase.real[ d ] ) ) ) end
end ]]
phase.virtual[ d ] = phase.real[ d ]
if Hekili.ActiveDebug then Hekili:Debug( "[ %s ] Phase '%s' set to '%s' (%s).", self.name or "Unspecified", key, tostring( phase.virtual[ d ] ), hook ) end
end )
else
self:RegisterHook( hook, function()
local d = display or "Primary"
local previous = phase.virtual[ d ]
if phase.virtual[ d ] ~= true and phase.activate() then
phase.virtual[ d ] = true
end
if phase.virtual[ d ] == true and phase.deactivate() then
phase.virtual[ d ] = false
end
if Hekili.ActiveDebug and phase.virtual[ d ] ~= previous then Hekili:Debug( "[ %s ] Phase '%s' set to '%s' (%s) - virtual.", self.name or "Unspecified", key, tostring( phase.virtual[ d ] ), hook ) end
end )
end
end
self:RegisterVariable( key, function()
return self.phases[ key ].virtual[ display or "主显示" ]
end )
end,
RegisterPhasedVariable = function( self, key, default, value, ... )
value = setfenv( value, state )
self.phases[ key ] = {
update = value,
virtual = {},
real = {}
}
local phase = self.phases[ key ]
local n = select( "#", ... )
if type( default ) == "function" then
phase.default = setfenv( default, state )
else
phase.default = setfenv( function() return default end, state )
end
for i = 1, n do
local hook = select( i, ... )
if hook == "reset_precast" then
self:RegisterHook( hook, function()
local d = display or "Primary"
if phase.real[ d ] == nil or ( state.time == 0 and not InCombatLockdown() ) then
phase.real[ d ] = phase.default()
end
local original = phase.real[ d ] or "nil"
phase.real[ d ] = phase.update( phase.real[ d ], phase.default() )
phase.virtual[ d ] = phase.real[ d ]
if Hekili.ActiveDebug then
Hekili:Debug( "[ %s ] Phased variable '%s' set to '%s' (%s) - was '%s'.", self.name or "Unspecified", key, tostring( phase.virtual[ display or "Primary" ] ), hook, tostring( original ) )
end
end )
else
self:RegisterHook( hook, function()
local d = display or "Primary"
local previous = phase.virtual[ d ]
phase.virtual[ d ] = phase.update( phase.virtual[ d ], phase.default() )
if Hekili.ActiveDebug and phase.virtual[ d ] ~= previous then Hekili:Debug( "[ %s ] Phased variable '%s' set to '%s' (%s) - virtual.", self.name or "Unspecified", key, tostring( phase.virtual[ display or "Primary" ] ), hook ) end
end )
end
end
self:RegisterVariable( key, function()
return self.phases[ key ].virtual[ display or "Primary" ]
end )
end,
RegisterGear = function( self, key, ... )
local n = select( "#", ... )
local gear = self.gear[ key ] or {}
for i = 1, n do
local item = select( i, ... )
table.insert( gear, item )
gear[ item ] = true
end
self.gear[ key ] = gear
CommitKey( key )
end,
RegisterSetBonus = function( self, key, spellID )
self.setBonuses[ key ] = spellID
CommitKey( key )
end,
RegisterSetBonuses = function( self, ... )
local n = select( "#", ... )
for i = 1, n, 2 do
self:RegisterSetBonus( select( i, ... ) )
end
end,
RegisterPotion = function( self, potion, data )
self.potions[ potion ] = data
data.key = potion
if data.items then
if type( data.items ) == "table" then
for _, key in ipairs( data.items ) do
self.potions[ key ] = data
CommitKey( key )
end
else
self.potions[ data.items ] = data
CommitKey( data.items )
end
end
local potionItem = Item:CreateFromItemID( data.item )
if not potionItem:IsItemEmpty() then
potionItem:ContinueOnItemLoad( function()
local name = potionItem:GetItemName() or data.name
local link = potionItem:GetItemLink() or data.link
data.name = name
data.link = link
class.potionList[ potion ] = link
return true
end )
end
CommitKey( potion )
end,
RegisterPotions = function( self, potions )
for k, v in pairs( potions ) do
self:RegisterPotion( k, v )
end
end,
RegisterRecheck = function( self, func )
self.recheck = func
end,
RegisterHook = function( self, hook, func, noState )
if not ( noState == true or hook == "COMBAT_LOG_EVENT_UNFILTERED" and noState == nil ) then
func = setfenv( func, state )
end
self.hooks[ hook ] = self.hooks[ hook ] or {}
insert( self.hooks[ hook ], func )
end,
RegisterAbility = function( self, ability, data )
CommitKey( ability )
local a = setmetatable( {
funcs = {},
}, {
__index = function( t, k )
local setup = rawget( t, "onLoad" )
if setup then
t.onLoad = nil
setup( t )
return t[ k ]
end
if t.funcs[ k ] then return t.funcs[ k ]() end
if k == "lastCast" then return state.history.casts[ t.key ] or t.realCast end
if k == "lastUnit" then return state.history.units[ t.key ] or t.realUnit end
end,
} )
a.key = ability
a.from = self.id
if not data.id then
if data.item then
class.specs[ 0 ].itemAbilities = class.specs[ 0 ].itemAbilities + 1
data.id = -100 - class.specs[ 0 ].itemAbilities
else
self.pseudoAbilities = self.pseudoAbilities + 1
data.id = -1000 * self.id - self.pseudoAbilities
end
a.id = data.id
end
if data.id and type( data.id ) == "function" then
if not data.copy or type( data.copy ) == "table" and
Hekili:Error( "RegisterAbility for %s (Specialization %d) will fail; ability has an ID function but needs to have 'copy' entries for the abilities table.", ability, self.id )
end
end
local item = data.item
if item and type( item ) == "function" then
setfenv( item, state )
item = item()
end
if data.meta then
for k, v in pairs( data.meta ) do
if type( v ) == "function" then data.meta[ k ] = setfenv( v, state ) end
end
end
if not data.cast then data.cast = 0 end
if not data.cooldown then data.cooldown = 0 end
if not data.recharge then data.recharge = data.cooldown end
if not data.charges then data.charges = 1 end
if data.hasteCD then
if type( data.cooldown ) == "number" and data.cooldown > 0 then data.cooldown = Hekili:Loadstring( "return " .. data.cooldown .. " * haste" ) end
if type( data.recharge ) == "number" and data.recharge > 0 then data.recharge = Hekili:Loadstring( "return " .. data.recharge .. " * haste" ) end
end
if not data.fixedCast and type( data.cast ) == "number" then
data.cast = Hekili:Loadstring( "return " .. data.cast .. " * haste" )
end
if data.toggle == "interrupts" and data.gcd == "off" and data.readyTime == state.timeToInterrupt and data.interrupt == nil then
data.interrupt = true
end
for key, value in pairs( data ) do
if type( value ) == "function" then
setfenv( value, state )
if not protectedFunctions[ key ] then a.funcs[ key ] = value
else a[ key ] = value end
data[ key ] = nil
else
a[ key ] = value
end
end
if ( a.velocity or a.flightTime ) and a.impact and a.isProjectile == nil then
a.isProjectile = true
end
a.realCast = 0
if item then
a.name = name or ability
a.link = link or ability ]]
class.itemMap[ item ] = ability
class.specs[0]:RegisterGear( ability, item )
local actionItem = Item:CreateFromItemID( item )
if not actionItem:IsItemEmpty() then
actionItem:ContinueOnItemLoad( function( success )
local name = actionItem:GetItemName()
local link = actionItem:GetItemLink()
local texture = actionItem:GetItemIcon()
if name then
if not a.name or a.name == a.key then a.name = name end
if not a.link or a.link == a.key then a.link = link end
if not a.funcs.texture then a.texture = a.texture or texture end
if a.suffix then
a.actualName = name
a.name = a.name .. " " .. a.suffix
end
self.abilities[ ability ] = self.abilities[ ability ] or a
self.abilities[ a.name ] = self.abilities[ a.name ] or a
self.abilities[ a.link ] = self.abilities[ a.link ] or a
self.abilities[ data.id ] = self.abilities[ a.link ] or a
a.itemLoaded = GetTime()
if a.item and a.item ~= 158075 then
a.itemSpellName, a.itemSpellID = GetItemSpell( a.item )
if a.itemSpellID then
a.itemSpellKey = a.key .. "_" .. a.itemSpellID
self.abilities[ a.itemSpellKey ] = a
class.abilities[ a.itemSpellKey ] = a
end
if a.itemSpellName then
local itemAura = self.auras[ a.itemSpellName ]
if itemAura then
a.itemSpellKey = itemAura.key .. "_" .. a.itemSpellID
self.abilities[ a.itemSpellKey ] = a
class.abilities[ a.itemSpellKey ] = a
else
if self.pendingItemSpells[ a.itemSpellName ] then
if type( self.pendingItemSpells[ a.itemSpellName ] ) == "table" then
table.insert( self.pendingItemSpells[ a.itemSpellName ], ability )
else
local first = self.pendingItemSpells[ a.itemSpellName ]
self.pendingItemSpells[ a.itemSpellName ] = {
first,
ability
}
end
else
self.pendingItemSpells[ a.itemSpellName ] = ability
a.itemPended = GetTime()
end
end
end
end
if not a.unlisted then
class.abilityList[ ability ] = a.listName or ( "|T" .. ( a.texture or texture ) .. ":0|t " .. link )
class.itemList[ item ] = a.listName or ( "|T" .. a.texture .. ":0|t " .. link )
class.abilityByName[ a.name ] = a
end
if data.copy then
if type( data.copy ) == "string" or type( data.copy ) == "number" then
self.abilities[ data.copy ] = a
elseif type( data.copy ) == "table" then
for _, key in ipairs( data.copy ) do
self.abilities[ key ] = a
end
end
end
if data.items then
local addedToItemList = false
for _, id in ipairs( data.items ) do
local copyItem = Item:CreateFromItemID( id )
if not copyItem:IsItemEmpty() then
copyItem:ContinueOnItemLoad( function()
local name = copyItem:GetItemName()
local link = copyItem:GetItemLink()
local texture = copyItem:GetItemIcon()
if name then
class.abilities[ name ] = a
self.abilities[ name ] = a
if not class.itemList[ id ] then
class.itemList[ id ] = a.listName or ( "|T" .. ( a.texture or texture ) .. ":0|t " .. link )
addedToItemList = true
end
end
end )
end
end
if addedToItemList then
if ns.ReadKeybindings then ns.ReadKeybindings() end
end
end
if ability then class.abilities[ ability ] = a end
if a.name then class.abilities[ a.name ] = a end
if a.link then class.abilities[ a.link ] = a end
if a.id then class.abilities[ a.id ] = a end
Hekili.OptionsReady = false
return true
end
return false
end )
end
end
if a.id and a.id > 0 then
a.onLoad = function()
local spellInfo = GetSpellInfo( a.id )
if spellInfo == nil then
spellInfo = GetItemInfo( a.id )
end
if spellInfo then
a.name = spellInfo.name
else
a.name = nil
end
if not a.name then
for k, v in pairs( class.abilityList ) do
if v == a then class.abilityList[ k ] = nil end
end
Hekili.InvalidSpellIDs = Hekili.InvalidSpellIDs or {}
table.insert( Hekili.InvalidSpellIDs, a.id )
Hekili:Error( "名称信息在" .. a.id .. "上不可用。" )
return
end
if not a.name then Hekili:Error( "名称信息在" .. a.id .. "上不可用。" ); return false end
a.desc = GetSpellDescription( a.id )
if a.suffix then
a.actualName = a.name
a.name = a.name .. " " .. a.suffix
end
local texture = a.texture or GetSpellTexture( a.id )
self.abilities[ a.name ] = self.abilities[ a.name ] or a
class.abilities[ a.name ] = class.abilities[ a.name ] or a
if not a.unlisted then
class.abilityList[ ability ] = a.listName or ( "|T" .. texture .. ":0|t " .. a.name )
class.abilityByName[ a.name ] = class.abilities[ a.name ] or a
end
if a.rangeSpell and type( a.rangeSpell ) == "number" then
Hekili:ContinueOnSpellLoad( a.rangeSpell, function( success )
if success then
local info = GetSpellInfo( a.rangeSpell )
if info then
a.rangeSpell = info.name
else
a.rangeSpell = nil
end
else
a.rangeSpell = nil
end
end )
end
Hekili.OptionsReady = false
end
end
self.abilities[ ability ] = a
self.abilities[ a.id ] = a
if not a.unlisted then class.abilityList[ ability ] = class.abilityList[ ability ] or a.listName or a.name end
if data.copy then
if type( data.copy ) == "string" or type( data.copy ) == "number" then
self.abilities[ data.copy ] = a
elseif type( data.copy ) == "table" then
for _, key in ipairs( data.copy ) do
self.abilities[ key ] = a
end
end
end
if data.items then
for _, itemID in ipairs( data.items ) do
class.itemMap[ itemID ] = ability
end
end
if a.dual_cast or a.funcs.dual_cast then
self.can_dual_cast = true
self.dual_cast[ a.key ] = true
end
if a.empowered or a.funcs.empowered then
self.can_empower = true
end
if a.auras then
self:RegisterAuras( a.auras )
end
end,
RegisterAbilities = function( self, abilities )
for ability, data in pairs( abilities ) do
self:RegisterAbility( ability, data )
end
end,
RegisterPack = function( self, name, version, import )
self.packs[ name ] = {
version = tonumber( version ),
import = import:gsub("([^|])|([^|])", "%1||%2")
}
end,
RegisterPriority = function( self, name, version, notes, priority )
end,
RegisterRanges = function( self, ... )
if type( ... ) == "table" then
self.ranges = ...
return
end
for i = 1, select( "#", ... ) do
insert( self.ranges, ( select( i, ... ) ) )
end
end,
RegisterRangeFilter = function( self, name, func )
self.filterName = name
self.filter = func
end,
RegisterOptions = function( self, options )
self.options = options
end,
RegisterEvent = function( self, event, func )
RegisterEvent( event, function( ... )
if state.spec.id == self.id then func( ... ) end
end )
end,
RegisterUnitEvent = function( self, event, unit1, unit2, func )
RegisterUnitEvent( event, unit1, unit2, function( ... )
if state.spec.id == self.id then func( ... ) end
end )
end,
RegisterCombatLogEvent = function( self, func )
self:RegisterHook( "COMBAT_LOG_EVENT_UNFILTERED", func )
end,
RegisterCycle = function( self, func )
self.cycle = setfenv( func, state )
end,
RegisterPet = function( self, token, id, spell, duration, ... )
CommitKey( token )
self.pets[ token ] = {
id = type( id ) == "function" and setfenv( id, state ) or id,
token = token,
spell = spell,
duration = type( duration ) == "function" and setfenv( duration, state ) or duration
}
local n = select( "#", ... )
if n and n > 0 then
for i = 1, n do
local copy = select( i, ... )
self.pets[ copy ] = self.pets[ token ]
end
end
end,
RegisterPets = function( self, pets )
for token, data in pairs( pets ) do
local id = data.id
local spell = data.spell
local duration = data.duration
local copy = data.copy
if copy then
self:RegisterPet( token, id, spell, duration, copy )
else
self:RegisterPet( token, id, spell, duration )
end
end
end,
RegisterTotem = function( self, token, id, ... )
self.totems[ token ] = id
self.totems[ id ] = token
local n = select( "#", ... )
if n and n > 0 then
for i = 1, n do
local copy = select( i, ... )
self.totems[ copy ] = id
self.totems[ id ] = copy
end
end
CommitKey( token )
end,
RegisterTotems = function( self, totems )
for token, data in pairs( totems ) do
local id = data.id
local copy = data.copy
self.totems[ token ] = id
self.totems[ id ] = token
if copy then
if type( copy ) == "string" then
self.totems[ copy ] = id
self.totems[ id ] = copy
elseif type( copy ) == "table" then
for _, alias in ipairs( copy ) do
self.totems[ alias ] = id
self.totems[ id ] = alias
end
end
end
CommitKey( token )
end
end,
GetSetting = function( self, info )
local setting = info[
return Hekili.DB.profile.specs[ self.id ].settings[ setting ]
end,
SetSetting = function( self, info, val )
local setting = info[
Hekili.DB.profile.specs[ self.id ].settings[ setting ] = val
end,
RegisterSetting = function( self, key, value, option )
CommitKey( key )
table.insert( self.settings, {
name = key,
default = value,
info = option
} )
option.order = 100 +
option.get = option.get or function( info )
local setting = info[
local val = Hekili.DB.profile.specs[ self.id ].settings[ setting ]
if val ~= nil then return val end
return value
end
option.set = option.set or function( info, val )
local setting = info[
Hekili.DB.profile.specs[ self.id ].settings[ setting ] = val
end
end,
RegisterVariable = function( self, key, func )
CommitKey( key )
self.variables[ key ] = setfenv( func, state )
end,
}
function Hekili:RestoreDefaults()
local p = self.DB.profile
local reverted = {}
local changed = {}
for k, v in pairs( class.packs ) do
local existing = rawget( p.packs, k )
if not existing or not existing.version or existing.version ~= v.version then
local data = self.DeserializeActionPack( v.import )
if data and type( data ) == "table" then
p.packs[ k ] = data.payload
data.payload.version = v.version
data.payload.date = v.version
data.payload.builtIn = true
if not existing or not existing.version or existing.version < v.version then
insert( changed, k )
else
insert( reverted, k )
end
local specID = data.payload.spec
if specID then
local spec = rawget( p.specs, specID )
if spec then
if spec.package then
local currPack = p.packs[ spec.package ]
if not currPack or currPack.spec ~= specID then
spec.package = k
end
else
spec.package = k
end
end
end
end
end
end
if
self:LoadScripts()
end
if
local msg
if
msg = "|cFFFFD100" .. changed[1] .. "|r优先级更新完成。"
elseif
msg = "|cFFFFD100" .. changed[1] .. "|r 和 |cFFFFD100" .. changed[2] .. "|r优先级更新完成。"
else
msg = "|cFFFFD100" .. changed[1] .. "|r"
for i = 2,
msg = msg .. ", |cFFFFD100" .. changed[i] .. "|r"
end
msg = "" .. msg .. ", 和 |cFFFFD100" .. changed[
end
if msg then
C_Timer.After( 5, function()
if Hekili.DB.profile.notifications.enabled then Hekili:Notify( msg, 6 ) end
Hekili:Print( msg )
end )
end
end
if
local msg
if
msg = "The |cFFFFD100" .. reverted[1] .. "|r priority was reverted."
elseif
msg = "The |cFFFFD100" .. reverted[1] .. "|r and |cFFFFD100" .. reverted[2] .. "|r priorities were reverted."
else
msg = "|cFFFFD100" .. reverted[1] .. "|r"
for i = 2,
msg = msg .. ", |cFFFFD100" .. reverted[i] .. "|r"
end
msg = "The " .. msg .. ", and |cFFFFD100" .. reverted[
end
if msg then
C_Timer.After( 6, function()
if Hekili.DB.profile.notifications.enabled then Hekili:Notify( msg, 6 ) end
Hekili:Print( msg )
end )
end
end
end
function Hekili:RestoreDefault( name )
local p = self.DB.profile
local default = class.packs[ name ]
if default then
local data = self.DeserializeActionPack( default.import )
if data and type( data ) == "table" then
p.packs[ name ] = data.payload
data.payload.version = default.version
data.payload.date = default.version
data.payload.builtIn = true
end
end
end
ns.restoreDefaults = function( category, purge )
end
ns.isDefault = function( name, category )
if not name or not category then
return false
end
for i, default in ipairs( class.defaults ) do
if default.type == category and default.name == name then
return true, i
end
end
return false
end
function Hekili:NewSpecialization( specID, isRanged, icon )
if not specID or specID < 0 then return end
local id, name, _, texture, role, pClass
if Hekili.IsRetail() and specID > 0 then id, name, _, texture, role, pClass = GetSpecializationInfoByID( specID )
else
id = specID
texture = icon
end
if not id then
Hekili:Error( "Unable to generate specialization DB for spec ID #" .. specID .. "." )
return nil
end
if specID ~= 0 then
class.initialized = true
end
local token = getSpecializationKey( id )
local spec = class.specs[ id ] or {
id = id,
key = token,
name = name,
texture = texture,
role = role,
class = pClass,
melee = not isRanged,
resources = {},
resourceAuras = {},
primaryResource = nil,
talents = {},
pvptalents = {},
powers = {},
auras = {},
pseudoAuras = 0,
abilities = {},
pseudoAbilities = 0,
itemAbilities = 0,
pendingItemSpells = {},
pets = {},
totems = {},
potions = {},
ranges = {},
settings = {},
stateExprs = {},
stateFuncs = {},
stateTables = {},
gear = {},
setBonuses = {},
hooks = {},
funcHooks = {},
phases = {},
interrupts = {},
dual_cast = {},
packs = {},
options = {},
variables = {}
}
class.num = class.num + 1
for key, func in pairs( HekiliSpecMixin ) do
spec[ key ] = func
end
class.specs[ id ] = spec
return spec
end
function Hekili:GetSpecialization( specID )
if not specID then return class.specs[ 0 ] end
return class.specs[ specID ]
end
class.file = UnitClassBase( "player" )
local all = Hekili:NewSpecialization( 0, "All", "Interface\\Addons\\Hekili\\Textures\\LOGO-WHITE.blp" )
all:RegisterAuras( {
enlisted_a = {
id = 282559,
duration = 3600,
},
enlisted_b = {
id = 289954,
duration = 3600,
},
enlisted_c = {
id = 269083,
duration = 3600,
},
enlisted = {
alias = { "enlisted_c", "enlisted_b", "enlisted_a" },
aliasMode = "first",
aliasType = "buff",
duration = 3600,
},
shadowform = {
id = 232698,
duration = 3600,
max_stack = 1,
},
voidform = {
id = 194249,
duration = 15,
max_stack = 1,
},
adrenaline_rush = {
id = 13750,
duration = 20,
max_stack = 1,
},
ancient_hysteria = {
id = 90355,
shared = "player",
duration = 40,
max_stack = 1,
},
heroism = {
id = 32182,
shared = "player",
duration = 40,
max_stack = 1,
},
time_warp = {
id = 80353,
shared = "player",
duration = 40,
max_stack = 1,
},
netherwinds = {
id = 160452,
shared = "player",
duration = 40,
max_stack = 1,
},
primal_rage = {
id = 264667,
shared = "player",
duration = 40,
max_stack = 1,
},
drums_of_deathly_ferocity = {
id = 309658,
shared = "player",
duration = 40,
max_stack = 1,
},
bloodlust = {
alias = { "ancient_hysteria", "bloodlust_actual", "drums_of_deathly_ferocity", "fury_of_the_aspects", "heroism", "netherwinds", "primal_rage", "time_warp" },
aliasMode = "first",
aliasType = "buff",
duration = 3600,
},
bloodlust_actual = {
id = 2825,
duration = 40,
shared = "player",
max_stack = 1,
},
exhaustion = {
id = 57723,
duration = 600,
shared = "player",
max_stack = 1,
copy = 390435
},
insanity = {
id = 95809,
duration = 600,
shared = "player",
max_stack = 1
},
temporal_displacement = {
id = 80354,
duration = 600,
shared = "player",
max_stack = 1
},
fury_of_the_aspects = {
id = 390386,
duration = 40,
max_stack = 1,
shared = "player",
},
mark_of_the_wild = {
id = 1126,
duration = 3600,
max_stack = 1,
shared = "player",
},
fatigued = {
id = 264689,
duration = 600,
shared = "player",
max_stack = 1
},
sated = {
alias = { "exhaustion", "fatigued", "insanity", "sated_actual", "temporal_displacement" },
aliasMode = "first",
aliasType = "debuff",
duration = 3600,
},
sated_actual = {
id = 57724,
duration = 600,
shared = "player",
max_stack = 1,
},
blessing_of_the_bronze = {
alias = {
"blessing_of_the_bronze_evoker",
"blessing_of_the_bronze_deathknight",
"blessing_of_the_bronze_demonhunter",
"blessing_of_the_bronze_druid",
"blessing_of_the_bronze_hunter",
"blessing_of_the_bronze_mage",
"blessing_of_the_bronze_monk",
"blessing_of_the_bronze_paladin",
"blessing_of_the_bronze_priest",
"blessing_of_the_bronze_rogue",
"blessing_of_the_bronze_shaman",
"blessing_of_the_bronze_warlock",
"blessing_of_the_bronze_warrior",
},
aliasType = "buff",
aliasMode = "longest"
},
hunters_mark = {
id = 257284,
duration = 3600,
tick_time = 0.5,
type = "Magic",
max_stack = 1,
shared = "target"
},
chaos_brand = {
id = 1490,
duration = 3600,
type = "Magic",
max_stack = 1,
shared = "target"
},
blessing_of_the_bronze_deathknight = {
id = 381732,
duration = 3600,
max_stack = 1,
shared = "player"
},
blessing_of_the_bronze_demonhunter = {
id = 381741,
duration = 3600,
max_stack = 1,
shared = "player"
},
blessing_of_the_bronze_druid = {
id = 381746,
duration = 3600,
max_stack = 1,
shared = "player"
},
blessing_of_the_bronze_evoker = {
id = 381748,
duration = 3600,
max_stack = 1,
shared = "player"
},
blessing_of_the_bronze_hunter = {
id = 364342,
duration = 3600,
max_stack = 1,
shared = "player"
},
blessing_of_the_bronze_mage = {
id = 381750,
duration = 3600,
max_stack = 1,
shared = "player"
},
blessing_of_the_bronze_monk = {
id = 381751,
duration = 3600,
max_stack = 1,
shared = "player"
},
blessing_of_the_bronze_paladin = {
id = 381752,
duration = 3600,
max_stack = 1,
shared = "player"
},
blessing_of_the_bronze_priest = {
id = 381753,
duration = 3600,
max_stack = 1,
shared = "player"
},
blessing_of_the_bronze_rogue = {
id = 381754,
duration = 3600,
max_stack = 1,
shared = "player"
},
blessing_of_the_bronze_shaman = {
id = 381756,
duration = 3600,
max_stack = 1,
shared = "player"
},
blessing_of_the_bronze_warlock = {
id = 381757,
duration = 3600,
max_stack = 1,
shared = "player"
},
blessing_of_the_bronze_warrior = {
id = 381758,
duration = 3600,
max_stack = 1,
shared = "player"
},
power_infusion = {
id = 10060,
duration = 20,
max_stack = 1,
shared = "player",
dot = "buff"
},
battle_shout = {
id = 6673,
duration = 3600,
max_stack = 1,
shared = "player",
dot = "buff"
},
skyfury = {
id = 462854,
duration = 3600,
max_stack = 1,
shared = "player",
dot = "buff"
},
decrypted_urh_cypher = {
id = 368239,
duration = 10,
max_stack = 1,
},
old_war = {
id = 188028,
duration = 25,
},
deadly_grace = {
id = 188027,
duration = 25,
},
prolonged_power = {
id = 229206,
duration = 60,
},
dextrous = {
id = 146308,
duration = 20,
},
vicious = {
id = 148903,
duration = 10,
},
archmages_incandescence_agi = {
id = 177161,
duration = 10,
},
archmages_incandescence_int = {
id = 177159,
duration = 10,
},
archmages_incandescence_str = {
id = 177160,
duration = 10,
},
archmages_greater_incandescence_agi = {
id = 177172,
duration = 10,
},
archmages_greater_incandescence_int = {
id = 177176,
duration = 10,
},
archmages_greater_incandescence_str = {
id = 177175,
duration = 10,
},
maalus = {
id = 187620,
duration = 15,
},
thorasus = {
id = 187619,
duration = 15,
},
sephuzs_secret = {
id = 208052,
duration = 10,
max_stack = 1,
},
str_agi_int = {
duration = 3600,
},
stamina = {
duration = 3600,
},
attack_power_multiplier = {
duration = 3600,
},
haste = {
duration = 3600,
},
spell_power_multiplier = {
duration = 3600,
},
critical_strike = {
duration = 3600,
},
mastery = {
duration = 3600,
},
versatility = {
duration = 3600,
},
casting = {
name = "Casting",
generate = function( t, auraType )
local unit = auraType == "debuff" and "target" or "player"
if unit == "player" or UnitCanAttack( "player", "target" ) then
local spell, _, _, startCast, endCast, _, _, notInterruptible, spellID = UnitCastingInfo( unit )
if spell then
startCast = startCast / 1000
endCast = endCast / 1000
t.name = spell
t.count = 1
t.expires = endCast
t.applied = startCast
t.duration = endCast - startCast
t.v1 = spellID
t.v2 = notInterruptible and 1 or 0
t.v3 = 0
t.caster = unit
if unit == "target" and Hekili.DB.profile.toggles.interrupts.filterCasts then
local filters = Hekili.DB.profile.castFilters
local npcid = state.target.npcid
if npcid and filters[ npcid ] and not filters[ npcid ][ spellID ] then
if Hekili.ActiveDebug then Hekili:Debug( "Cast '%s' not interruptible per user preference.", spell ) end
t.v2 = 1
end
end
return
end
spell, _, _, startCast, endCast, _, notInterruptible, spellID = UnitChannelInfo( unit )
if spell then
startCast = startCast / 1000
endCast = endCast / 1000
t.name = spell
t.count = 1
t.expires = endCast
t.applied = startCast
t.duration = endCast - startCast
t.v1 = spellID
t.v2 = notInterruptible and 1 or 0
t.v3 = 1
t.caster = unit
if class.abilities[ spellID ] and class.abilities[ spellID ].dontChannel then
removeBuff( "casting" )
elseif unit == "target" and Hekili.DB.profile.filterCasts then
local filters = Hekili.DB.profile.castFilters
local npcid = state.target.npcid
if npcid and filters[ npcid ] and not filters[ npcid ][ spellID ] then
if Hekili.ActiveDebug then Hekili:Debug( "Cast '%s' not interruptible per user preference.", spell ) end
t.v2 = 1
end
end
return
end
end
t.name = "Casting"
t.count = 0
t.expires = 0
t.applied = 0
t.v1 = 0
t.v2 = 0
t.v3 = 0
t.caster = unit
end,
},
name = "Casting",
generate = function ()
local aura = buff.player_casting
local name, _, _, startCast, endCast, _, _, notInterruptible, spell = UnitCastingInfo( "player" )
if name then
aura.name = name
aura.count = 1
aura.expires = endCast / 1000
aura.applied = startCast / 1000
aura.v1 = spell
aura.caster = "player"
return
end
name, _, _, startCast, endCast, _, _, notInterruptible, spell = UnitChannelInfo( "player" )
if notInterruptible == false then
aura.name = name
aura.count = 1
aura.expires = endCast / 1000
aura.applied = startCast / 1000
aura.v1 = spell
aura.caster = "player"
return
end
aura.name = "Casting"
aura.count = 0
aura.expires = 0
aura.applied = 0
aura.v1 = 0
aura.caster = "target"
end,
}, ]]
movement = {
duration = 5,
max_stack = 1,
generate = function ()
local m = buff.movement
if moving then
m.count = 1
m.expires = query_time + 5
m.applied = query_time
m.caster = "player"
return
end
m.count = 0
m.expires = 0
m.applied = 0
m.caster = "nobody"
end,
},
repeat_performance = {
id = 304409,
duration = 30,
max_stack = 1,
},
unknown_buff = {},
berserking = {
id = 26297,
duration = 10,
},
hyper_organic_light_originator = {
id = 312924,
duration = 6,
},
blood_fury = {
id = 20572,
duration = 15,
},
shadowmeld = {
id = 58984,
duration = 3600,
},
ferocity_of_the_frostwolf = {
id = 274741,
duration = 15,
},
might_of_the_blackrock = {
id = 274742,
duration = 15,
},
zeal_of_the_burning_blade = {
id = 274740,
duration = 15,
},
rictus_of_the_laughing_skull = {
id = 274739,
duration = 15,
},
ancestral_call = {
duration = 15,
alias = { "ferocity_of_the_frostwolf", "might_of_the_blackrock", "zeal_of_the_burning_blade", "rictus_of_the_laughing_skull" },
aliasMode = "first",
},
arcane_pulse = {
id = 260369,
duration = 12,
},
fireblood = {
id = 273104,
duration = 8,
},
out_of_range = {
generate = function ( oor )
oor.rangeSpell = rawget( oor, "rangeSpell" ) or settings.spec.rangeChecker or class.specs[ state.spec.id ].ranges[ 1 ]
if LSR.IsSpellInRange( class.abilities[ oor.rangeSpell ].name, "target" ) ~= 1 then
oor.count = 1
oor.applied = query_time
oor.expires = query_time + 3600
oor.caster = "player"
oor.v1 = oor.rangeSpell
return
end
oor.count = 0
oor.applied = 0
oor.expires = 0
oor.caster = "nobody"
end,
},
loss_of_control = {
duration = 10,
generate = function( t )
local max_events = GetActiveLossOfControlDataCount()
if max_events > 0 then
local spell, start, duration, remains = "none", 0, 0, 0
for i = 1, max_events do
local event = GetActiveLossOfControlData( i )
if event.lockoutSchool == 0 and event.startTime and event.startTime > 0 and event.timeRemaining and event.timeRemaining > 0 and event.timeRemaining > remains then
spell = event.spellID
start = event.startTime
duration = event.duration
remains = event.timeRemaining
end
end
if start + duration > query_time then
t.count = 1
t.expires = start + duration
t.applied = start
t.duration = duration
t.caster = "anybody"
t.v1 = spell
return
end
end
t.count = 0
t.expires = 0
t.applied = 0
t.duration = 10
t.caster = "nobody"
t.v1 = 0
end,
},
rooted = {
duration = 10,
generate = function( t )
local max_events = GetActiveLossOfControlDataCount()
if max_events > 0 then
local spell, start, duration, remains = "none", 0, 0, 0
for i = 1, max_events do
local event = GetActiveLossOfControlData( i )
if event.locType == "ROOT" and event.startTime and event.startTime > 0 and event.timeRemaining and event.timeRemaining > 0 and event.timeRemaining > remains then
spell = event.spellID
start = event.startTime
duration = event.duration
remains = event.timeRemaining
end
end
if start + duration > query_time then
t.count = 1
t.expires = start + duration
t.applied = start
t.duration = duration
t.caster = "anybody"
t.v1 = spell
return
end
end
t.count = 0
t.expires = 0
t.applied = 0
t.duration = 10
t.caster = "nobody"
t.v1 = 0
end,
},
snared = {
duration = 10,
generate = function( t )
local max_events = GetActiveLossOfControlDataCount()
if max_events > 0 then
local spell, start, duration, remains = "none", 0, 0, 0
for i = 1, max_events do
local event = GetActiveLossOfControlData( i )
if event.locType == "SNARE" and event.startTime and event.startTime > 0 and event.timeRemaining and event.timeRemaining > 0 and event.timeRemaining > remains then
spell = event.spellID
start = event.startTime
duration = event.duration
remains = event.timeRemaining
end
end
if start + duration > query_time then
t.count = 1
t.expires = start + duration
t.applied = start
t.duration = duration
t.caster = "anybody"
t.v1 = spell
return
end
end
t.count = 0
t.expires = 0
t.applied = 0
t.duration = 10
t.caster = "nobody"
t.v1 = 0
end,
},
dispellable_curse = {
generate = function( t )
local i = 1
local name, _, count, debuffType, duration, expirationTime = UnitDebuff( "player", i, "RAID" )
while( name ) do
if debuffType == "Curse" then break end
i = i + 1
name, _, count, debuffType, duration, expirationTime = UnitDebuff( "player", i, "RAID" )
end
if name then
t.count = count > 0 and count or 1
t.expires = expirationTime > 0 and expirationTime or query_time + 5
t.applied = expirationTime > 0 and ( expirationTime - duration ) or query_time
t.caster = "nobody"
return
end
t.count = 0
t.expires = 0
t.applied = 0
t.caster = "nobody"
end,
},
dispellable_poison = {
generate = function( t )
local i = 1
local name, _, count, debuffType, duration, expirationTime = UnitDebuff( "player", i, "RAID" )
while( name ) do
if debuffType == "Poison" then break end
i = i + 1
name, _, count, debuffType, duration, expirationTime = UnitDebuff( "player", i, "RAID" )
end
if name then
t.count = count > 0 and count or 1
t.expires = expirationTime > 0 and expirationTime or query_time + 5
t.applied = expirationTime > 0 and ( expirationTime - duration ) or query_time
t.caster = "nobody"
return
end
t.count = 0
t.expires = 0
t.applied = 0
t.caster = "nobody"
end,
},
dispellable_disease = {
generate = function( t )
local i = 1
local name, _, count, debuffType, duration, expirationTime = UnitDebuff( "player", i, "RAID" )
while( name ) do
if debuffType == "Disease" then break end
i = i + 1
name, _, count, debuffType, duration, expirationTime = UnitDebuff( "player", i, "RAID" )
end
if name then
t.count = count > 0 and count or 1
t.expires = expirationTime > 0 and expirationTime or query_time + 5
t.applied = expirationTime > 0 and ( expirationTime - duration ) or query_time
t.caster = "nobody"
return
end
t.count = 0
t.expires = 0
t.applied = 0
t.caster = "nobody"
end,
},
dispellable_magic = {
generate = function( t, auraType )
if auraType == "buff" then
local i = 1
local name, _, count, debuffType, duration, expirationTime, _, canDispel = UnitBuff( "target", i )
while( name ) do
if debuffType == "Magic" and canDispel then break end
i = i + 1
name, _, count, debuffType, duration, expirationTime, _, canDispel = UnitBuff( "target", i )
end
if canDispel then
t.count = count > 0 and count or 1
t.expires = expirationTime > 0 and expirationTime or query_time + 5
t.applied = expirationTime > 0 and ( expirationTime - duration ) or query_time
t.caster = "nobody"
return
end
else
local i = 1
local name, _, count, debuffType, duration, expirationTime = UnitDebuff( "player", i, "RAID" )
while( name ) do
if debuffType == "Magic" then break end
i = i + 1
name, _, count, debuffType, duration, expirationTime = UnitDebuff( "player", i, "RAID" )
end
if name then
t.count = count > 0 and count or 1
t.expires = expirationTime > 0 and expirationTime or query_time + 5
t.applied = expirationTime > 0 and ( expirationTime - duration ) or query_time
t.caster = "nobody"
return
end
end
t.count = 0
t.expires = 0
t.applied = 0
t.caster = "nobody"
end,
},
stealable_magic = {
generate = function( t )
if UnitCanAttack( "player", "target" ) then
local i = 1
local name, _, count, debuffType, duration, expirationTime, _, canDispel = UnitBuff( "target", i )
while( name ) do
if debuffType == "Magic" and canDispel then break end
i = i + 1
name, _, count, debuffType, duration, expirationTime, _, canDispel = UnitBuff( "target", i )
end
if canDispel then
t.count = count > 0 and count or 1
t.expires = expirationTime > 0 and expirationTime or query_time + 5
t.applied = expirationTime > 0 and ( expirationTime - duration ) or query_time
t.caster = "nobody"
return
end
end
t.count = 0
t.expires = 0
t.applied = 0
t.caster = "nobody"
end,
},
reversible_magic = {
generate = function( t )
local i = 1
local name, _, count, debuffType, duration, expirationTime = UnitDebuff( "player", i, "RAID" )
while( name ) do
if debuffType == "Magic" then break end
i = i + 1
name, _, count, debuffType, duration, expirationTime = UnitDebuff( "player", i, "RAID" )
end
if name then
t.count = count > 0 and count or 1
t.expires = expirationTime > 0 and expirationTime or query_time + 5
t.applied = expirationTime > 0 and ( expirationTime - duration ) or query_time
t.caster = "nobody"
return
end
t.count = 0
t.expires = 0
t.applied = 0
t.caster = "nobody"
end,
},
dispellable_enrage = {
generate = function( t )
if UnitCanAttack( "player", "target" ) then
local i = 1
local name, _, count, debuffType, duration, expirationTime, _, canDispel = UnitBuff( "target", i )
while( name ) do
if debuffType == "" and canDispel then break end
i = i + 1
name, _, count, debuffType, duration, expirationTime, _, canDispel = UnitBuff( "target", i )
end
if canDispel then
t.count = count > 0 and count or 1
t.expires = expirationTime > 0 and expirationTime or query_time + 5
t.applied = expirationTime > 0 and ( expirationTime - duration ) or query_time
t.caster = "nobody"
return
end
end
t.count = 0
t.expires = 0
t.applied = 0
t.caster = "nobody"
end,
},
all_absorbs = {
duration = 15,
max_stack = 1,
generate = function( t, auraType )
local unit = auraType == "debuff" and "target" or "player"
local amount = UnitGetTotalAbsorbs( unit )
if amount > 0 then
t.name = ABSORB
t.count = 1
t.expires = now + 10
t.applied = now - 5
t.caster = unit
return
end
t.count = 0
t.expires = 0
t.applied = 0
t.caster = "nobody"
end,
copy = "unravel_absorb"
},
} )
do
local exp_potions = {
{
name = "tempered_potion",
items = { 212971, 212970, 212969, 212265, 212264, 212263 }
},
{
name = "potion_of_unwavering_focus",
items = { 212965, 212964, 212963, 212259, 212258, 212257 }
},
{
name = "frontline_potion",
items = { 212968, 212967, 212966, 212262, 212261, 212260 }
},
{
name = "elemental_potion_of_ultimate_power",
items = { 191914, 191913, 191912, 191383, 191382, 191381 }
},
{
name = "elemental_potion_of_power",
items = { 191907, 191906, 191905, 191389, 191388, 191387 }
},
{
name = "algari_healing_potion",
items = { 211878, 211879, 211880 }
},
{
name = "cavedwellers_delight",
items = { 212242, 212243, 212244 }
}
}
all:RegisterAura( "fake_potion", {
duration = 30,
max_stack = 1,
} )
local first_potion, first_potion_key
local potion_items = {}
all:RegisterHook( "reset_precast", function ()
wipe( potion_items )
for _, potion in ipairs( exp_potions ) do
for _, item in ipairs( potion.items ) do
if GetItemCount( item, false ) > 0 then
potion_items[ potion.name ] = item
break
end
end
end
end )
all:RegisterAura( "potion", {
alias = { "fake_potion" },
aliasMode = "first",
aliasType = "buff",
duration = 30
} )
local GetItemInfo = C_Item.GetItemInfo
for _, potion in ipairs( exp_potions ) do
local potionItem = Item:CreateFromItemID( potion.items[
potionItem:ContinueOnItemLoad( function()
all:RegisterAbility( potion.name, {
name = potionItem:GetItemName(),
listName = potionItem:GetItemLink(),
cast = 0,
cooldown = 300,
gcd = "off",
startsCombat = false,
toggle = "potions",
item = function ()
return potion_items[ potion.name ] or potion.items[
end,
items = potion.items,
bagItem = true,
texture = potionItem:GetItemIcon(),
handler = function ()
applyBuff( potion.name )
end,
} )
class.abilities[ potion.name ] = all.abilities[ potion.name ]
class.potions[ potion.name ] = {
name = potionItem:GetItemName(),
link = potionItem:GetItemLink(),
item = potion.items[
}
class.potionList[ potion.name ] = "|T" .. potionItem:GetItemIcon() .. ":0|t |cff00ccff[" .. potionItem:GetItemName() .. "]|r"
for i, item in ipairs( potion.items ) do
if not first_potion then
first_potion_key = potion.name
first_potion = item
end
local each_potion = Item:CreateFromItemID( item )
if not each_potion:IsItemEmpty() then
each_potion:ContinueOnItemLoad( function()
local _, spell = GetItemSpell( item )
if not spell then Hekili:Error( "No spell found for item %d.", item ) return false end
if not all.auras[ potion.name ] then
all:RegisterAura( potion.name, {
id = spell,
duration = 30,
max_stack = 1,
copy = { spell }
} )
class.auras[ spell ] = all.auras[ potion.name ]
else
local existing = all.auras[ potion.name ]
if not existing.copy then existing.copy = {} end
insert( existing.copy, spell )
all.auras[ spell ] = all.auras[ potion.name ]
class.auras[ spell ] = all.auras[ potion.name ]
end
return true
end )
else
Hekili:Error( "Item %d is empty.", item )
end
end
end )
end
all:RegisterAbility( "potion", {
name = "Potion",
listName = '|T136243:0|t |cff00ccff[药剂]|r',
cast = 0,
cooldown = 300,
gcd = "off",
startsCombat = false,
toggle = "potions",
consumable = function() return state.args.potion or settings.potion or first_potion_key or "tempered_potion" end,
item = function()
if state.args.potion and class.abilities[ state.args.potion ] then return class.abilities[ state.args.potion ].item end
if spec.potion and class.abilities[ spec.potion ] then return class.abilities[ spec.potion ].item end
if first_potion and class.abilities[ first_potion ] then return class.abilities[ first_potion ].item end
return 191387
end,
bagItem = true,
handler = function ()
local use = all.abilities.potion
use = use and use.consumable
if use and use ~= "global_cooldown" then
class.abilities[ use ].handler()
setCooldown( use, action[ use ].cooldown )
end
end,
usable = function ()
return potion_items[ all.abilities.potion.item ], "背包中未发现有效的药剂"
end,
copy = "potion_default"
} )
end
local gotn_classes = {
WARRIOR = 28880,
MONK = 121093,
DEATHKNIGHT = 59545,
SHAMAN = 59547,
HUNTER = 59543,
PRIEST = 59544,
MAGE = 59548,
PALADIN = 59542,
ROGUE = 370626
}
local baseClass = UnitClassBase( "player" ) or "WARRIOR"
all:RegisterAura( "gift_of_the_naaru", {
id = gotn_classes[ baseClass ],
duration = 5,
max_stack = 1,
copy = { 28800, 121093, 59545, 59547, 59543, 59544, 59548, 59542, 370626 }
} )
all:RegisterAbility( "gift_of_the_naaru", {
id = gotn_classes[ baseClass ],
cast = 0,
cooldown = 180,
gcd = "off",
handler = function ()
applyBuff( "gift_of_the_naaru" )
end,
} )
all:RegisterAbilities( {
global_cooldown = {
id = 61304,
cast = 0,
cooldown = 0,
gcd = "spell",
unlisted = true,
known = function () return true end,
},
ancestral_call = {
id = 274738,
cast = 0,
cooldown = 120,
gcd = "off",
toggle = "cooldowns",
handler = function ()
applyBuff( "ancestral_call" )
end,
},
arcane_pulse = {
id = 260364,
cast = 0,
cooldown = 180,
gcd = "spell",
toggle = "cooldowns",
handler = function ()
applyDebuff( "target", "arcane_pulse" )
end,
},
berserking = {
id = 26297,
cast = 0,
cooldown = 180,
gcd = "off",
toggle = "cooldowns",
handler = function ()
applyBuff( "berserking" )
end,
},
hyper_organic_light_originator = {
id = 312924,
cast = 0,
cooldown = 180,
gcd = "off",
toggle = "defensives",
handler = function ()
applyBuff( "hyper_organic_light_originator" )
end
},
bag_of_tricks = {
id = 312411,
cast = 0,
cooldown = 90,
gcd = "spell",
toggle = "cooldowns",
},
haymaker = {
id = 287712,
cast = 1,
cooldown = 150,
gcd = "spell",
handler = function ()
if not target.is_boss then applyDebuff( "target", "haymaker" ) end
end,
auras = {
haymaker = {
id = 287712,
duration = 3,
max_stack = 1,
},
}
}
} )
local bf_classes = {
DEATHKNIGHT = 20572,
HUNTER = 20572,
MAGE = 33702,
MONK = 33697,
ROGUE = 20572,
SHAMAN = 33697,
WARLOCK = 33702,
WARRIOR = 20572,
PRIEST = 33702
}
all:RegisterAbilities( {
blood_fury = {
id = function () return bf_classes[ class.file ] or 20572 end,
cast = 0,
cooldown = 120,
gcd = "off",
toggle = "cooldowns",
handler = function ()
applyBuff( "blood_fury", 15 )
end,
copy = { 33702, 20572, 33697 },
},
arcane_torrent = {
id = function ()
if class.file == "PALADIN" then return 155145 end
if class.file == "MONK" then return 129597 end
if class.file == "DEATHKNIGHT" then return 50613 end
if class.file == "WARRIOR" then return 69179 end
if class.file == "ROGUE" then return 25046 end
if class.file == "HUNTER" then return 80483 end
if class.file == "DEMONHUNTER" then return 202719 end
if class.file == "PRIEST" then return 232633 end
return 28730
end,
cast = 0,
cooldown = 120,
gcd = "spell",
startsCombat = false,
toggle = "cooldowns",
handler = function ()
if class.file == "DEATHKNIGHT" then gain( 20, "runic_power" )
elseif class.file == "HUNTER" then gain( 15, "focus" )
elseif class.file == "MONK" then gain( 1, "chi" )
elseif class.file == "PALADIN" then gain( 1, "holy_power" )
elseif class.file == "ROGUE" then gain( 15, "energy" )
elseif class.file == "WARRIOR" then gain( 15, "rage" )
elseif class.file == "DEMONHUNTER" then gain( 15, "fury" )
elseif class.file == "PRIEST" and state.spec.shadow then gain( 15, "insanity" ) end
removeBuff( "dispellable_magic" )
end,
copy = { 155145, 129597, 50613, 69179, 25046, 80483, 202719, 232633 }
},
will_to_survive = {
id = 59752,
cast = 0,
cooldown = 180,
gcd = "off",
toggle = "defensives",
},
shadowmeld = {
id = 58984,
cast = 0,
cooldown = 120,
gcd = "off",
usable = function ()
if not boss or solo then return false, "requires boss fight or group (to avoid resetting)" end
if moving then return false, "can't shadowmeld while moving" end
return true
end,
handler = function ()
applyBuff( "shadowmeld" )
end,
},
lights_judgment = {
id = 255647,
cast = 0,
cooldown = 150,
gcd = "spell",
toggle = "cooldowns",
},
stoneform = {
id = 20594,
cast = 0,
cooldown = 120,
gcd = "off",
toggle = "defensives",
buff = function()
local aura, remains = "dispellable_poison", buff.dispellable_poison.remains
for _, effect in pairs( { "dispellable_disease", "dispellable_curse", "dispellable_magic", "dispellable_bleed" } ) do
local rem = buff[ effect ].remains
if rem > remains then
aura = effect
remains = rem
end
end
return aura
end,
handler = function ()
removeBuff( "dispellable_poison" )
removeBuff( "dispellable_disease" )
removeBuff( "dispellable_curse" )
removeBuff( "dispellable_magic" )
removeBuff( "dispellable_bleed" )
applyBuff( "stoneform" )
end,
auras = {
stoneform = {
id = 65116,
duration = 8,
max_stack = 1
}
}
},
fireblood = {
id = 265221,
cast = 0,
cooldown = 120,
gcd = "off",
toggle = "cooldowns",
handler = function () applyBuff( "fireblood" ) end,
},
call_action_list = {
name = "跳转技能列表",
listName = '|T136243:0|t |cff00ccff[跳转技能列表]|r',
cast = 0,
cooldown = 0,
gcd = "off",
essential = true,
},
run_action_list = {
name = "执行技能列表",
listName = '|T136243:0|t |cff00ccff[执行技能列表]|r',
cast = 0,
cooldown = 0,
gcd = "off",
essential = true,
},
wait = {
name = "等待",
listName = '|T136243:0|t |cff00ccff[等待]|r',
cast = 0,
cooldown = 0,
gcd = "off",
essential = true,
},
pool_resource = {
name = "资源池",
listName = "|T136243:0|t |cff00ccff[资源池]|r",
cast = 0,
cooldown = 0,
gcd = "off",
},
cancel_action = {
name = "取消指令",
listName = "|T136243:0|t |cff00ccff[取消指令]|r",
cast = 0,
cooldown = 0,
gcd = "off",
usable = function ()
local a = args.action_name
local ability = class.abilities[ a ]
if not a or not ability then return false, "no action identified" end
if buff.casting.down or buff.casting.v3 ~= 1 then return false, "not channeling" end
if buff.casting.v1 ~= ability.id then return false, "not channeling " .. a end
return true
end,
timeToReady = function () return gcd.remains end,
},
variable = {
name = "变量",
listName = '|T136243:0|t |cff00ccff[变量]|r',
cast = 0,
cooldown = 0,
gcd = "off",
essential = true,
},
healthstone = {
name = "治疗石",
listName = "|T538745:0|t |cff00ccff[治疗石]|r",
cast = 0,
cooldown = function () return time > 0 and 3600 or 60 end,
gcd = "off",
item = function() return talent.pact_of_gluttony.enabled and 224464 or 5512 end,
items = { 224464, 5512 },
bagItem = true,
startsCombat = false,
texture = function() return talent.pact_of_gluttony.enabled and 538744 or 538745 end,
usable = function ()
local item = talent.pact_of_gluttony.enabled and 224464 or 5512
if GetItemCount( item ) == 0 then return false, "需要背包中有治疗石"
elseif not IsUsableItem( item ) then return false, "治疗石CD中"
elseif health.current >= health.max then return false, "必须已受到伤害" end
return true
end,
readyTime = function ()
local start, duration = GetItemCooldown( talent.pact_of_gluttony.enabled and 224464 or 5512 )
return max( 0, start + duration - query_time )
end,
handler = function ()
gain( 0.25 * health.max, "health" )
end,
},
weyrnstone = {
name = function () return ( GetItemInfo( 205146 ) ) or "Weyrnstone" end,
listName = function ()
local _, link, _, _, _, _, _, _, _, tex = GetItemInfo( 205146 )
if link and tex then return "|T" .. tex .. ":0|t " .. link end
return "|cff00ccff[Weyrnstone]|r"
end,
cast = 1.5,
cooldown = 120,
gcd = "spell",
item = 205146,
bagItem = true,
startsCombat = false,
texture = 5199618,
usable = function ()
if GetItemCount( 205146 ) == 0 then return false, "requires weyrnstone in bags" end
if solo then return false, "must have an ally to teleport" end
return true
end,
readyTime = function ()
local start, duration = GetItemCooldown( 205146 )
return max( 0, start + duration - query_time )
end,
handler = function ()
end,
copy = { "use_weyrnstone", "active_weyrnstone" }
},
cancel_buff = {
name = "取消Buff",
listName = '|T136243:0|t |cff00ccff[取消Buff]|r',
cast = 0,
gcd = "off",
startsCombat = false,
buff = function () return args.buff_name or nil end,
indicator = "cancel",
texture = function ()
if not args.buff_name then return 134400 end
local a = class.auras[ args.buff_name ]
if a.texture then return a.texture end
a = a and a.id
a = a and GetSpellTexture( a )
return a or 134400
end,
usable = function () return args.buff_name ~= nil, "未检测到该Buff" end,
timeToReady = function () return gcd.remains end,
handler = function ()
if not args.buff_name then return end
local cancel = args.buff_name and buff[ args.buff_name ]
cancel = cancel and rawget( cancel, "onCancel" )
if cancel then
cancel()
return
end
removeBuff( args.buff_name )
end,
},
null_cooldown = {
name = "禁止爆发",
listName = "|T136243:0|t |cff00ccff[禁止爆发]|r",
cast = 0,
cooldown = 0.001,
gcd = "off",
startsCombat = false,
unlisted = true
},
trinket1 = {
name = "饰品#1",
listName = "|T136243:0|t |cff00ccff[饰品#1]",
cast = 0,
cooldown = 600,
gcd = "off",
usable = false,
copy = "actual_trinket1",
},
trinket2 = {
name = "饰品#2",
listName = "|T136243:0|t |cff00ccff[饰品#2]",
cast = 0,
cooldown = 600,
gcd = "off",
usable = false,
copy = "actual_trinket2",
},
main_hand = {
name = "|cff00ccff[" .. INVTYPE_WEAPONMAINHAND .. "]|r",
listName = "|T136243:0|t |cff00ccff[" .. INVTYPE_WEAPONMAINHAND .. "]|r",
cast = 0,
cooldown = 600,
gcd = "off",
usable = false,
copy = "actual_main_hand",
}
} )
do
all:RegisterAbility( "use_items", {
name = "使用道具",
listName = "|T136243:0|t |cff00ccff[使用道具]|r",
cast = 0,
cooldown = 120,
gcd = "off",
} )
all:RegisterAbility( "unusable_trinket", {
name = "无法使用的饰品",
listName = "|T136240:0|t |cff00ccff[无法使用的饰品]|r",
cast = 0,
cooldown = 180,
gcd = "off",
usable = false,
unlisted = true
} )
all:RegisterAbility( "heart_essence", {
name = function () return ( GetItemInfo( 158075 ) ) or "心能" end,
listName = function ()
local _, link, _, _, _, _, _, _, _, tex = GetItemInfo( 158075 )
if link and tex then return "|T" .. tex .. ":0|t " .. link end
return "|cff00ccff[心能]|r"
end,
cast = 0,
cooldown = 0,
gcd = "off",
item = 158075,
essence = true,
toggle = "essences",
usable = function () return false, "你装备的心能效果在其他地方已被使用,或它不是主动技能。" end
} )
end
all:RegisterAbility( "touch_of_the_void", {
cast = 0,
cooldown = 120,
gcd = "off",
item = 128318,
toggle = "cooldowns",
} )
do
local pvp_medallions = {
{ "dread_aspirants_medallion", 162897 },
{ "dread_gladiators_medallion", 161674 },
{ "sinister_aspirants_medallion", 165220 },
{ "sinister_gladiators_medallion", 165055 },
{ "notorious_aspirants_medallion", 167525 },
{ "notorious_gladiators_medallion", 167377 },
{ "old_corrupted_gladiators_medallion", 172666 },
{ "corrupted_aspirants_medallion", 184058 },
{ "corrupted_gladiators_medallion", 184055 },
{ "sinful_aspirants_medallion", 184052 },
{ "sinful_gladiators_medallion", 181333 },
{ "unchained_aspirants_medallion", 185309 },
{ "unchained_gladiators_medallion", 185304 },
{ "cosmic_aspirants_medallion", 186966 },
{ "cosmic_gladiators_medallion", 186869 },
{ "eternal_aspirants_medallion", 192412 },
{ "eternal_gladiators_medallion", 192298 },
{ "obsidian_combatants_medallion", 204164 },
{ "obsidian_aspirants_medallion", 205779 },
{ "obsidian_gladiators_medallion", 205711 },
{ "forged_aspirants_medallion", 218422 },
{ "forged_gladiators_medallion", 218716 }
}
local pvp_medallions_copy = {}
for _, v in ipairs( pvp_medallions ) do
insert( pvp_medallions_copy, v[1] )
all:RegisterGear( v[1], v[2] )
all:RegisterGear( "gladiators_medallion", v[2] )
end
all:RegisterAbility( "gladiators_medallion", {
name = function ()
local data = GetSpellInfo( 277179 )
return data and data.name or "Gladiator's Medallion"
end,
listName = function ()
local data = GetSpellInfo( 277179 )
if data and data.iconID then return "|T" .. data.iconID .. ":0|t " .. ( GetSpellLink( 277179 ) ) end
end,
link = function () return ( GetSpellLink( 277179 ) ) end,
cast = 0,
cooldown = 120,
gcd = "off",
item = function ()
local m
for _, medallion in ipairs( pvp_medallions ) do
m = medallion[ 2 ]
if equipped[ m ] then return m end
end
return m
end,
items = { 161674, 162897, 165055, 165220, 167377, 167525, 181333, 184052, 184055, 172666, 184058, 185309, 185304, 186966, 186869, 192412, 192298, 204164, 205779, 205711, 205779, 205711, 218422, 218716 },
toggle = "defensives",
usable = function () return debuff.loss_of_control.up, "requires loss of control effect" end,
handler = function ()
applyBuff( "gladiators_medallion" )
end,
copy = pvp_medallions_copy
} )
all:RegisterAura( "gladiators_medallion", {
id = 277179,
duration = 20,
max_stack = 1
} )
end
do
local pvp_badges = {
{ "dread_aspirants_badge", 162966 },
{ "dread_gladiators_badge", 161902 },
{ "sinister_aspirants_badge", 165223 },
{ "sinister_gladiators_badge", 165058 },
{ "notorious_aspirants_badge", 167528 },
{ "notorious_gladiators_badge", 167380 },
{ "corrupted_aspirants_badge", 172849 },
{ "corrupted_gladiators_badge", 172669 },
{ "sinful_aspirants_badge_of_ferocity", 175884 },
{ "sinful_gladiators_badge_of_ferocity", 175921 },
{ "unchained_aspirants_badge_of_ferocity", 185161 },
{ "unchained_gladiators_badge_of_ferocity", 185197 },
{ "cosmic_aspirants_badge_of_ferocity", 186906 },
{ "cosmic_gladiators_badge_of_ferocity", 186866 },
{ "eternal_aspirants_badge_of_ferocity", 192352 },
{ "eternal_gladiators_badge_of_ferocity", 192295 },
{ "crimson_aspirants_badge_of_ferocity", 201449 },
{ "crimson_gladiators_badge_of_ferocity", 201807 },
{ "obsidian_aspirants_badge_of_ferocity", 205778 },
{ "obsidian_gladiator_badge_of_ferocity", 205708 },
{ "verdant_aspirants_badge_of_ferocity", 209763 },
{ "verdant_gladiators_badge_of_ferocity", 209343 },
{ "forged_aspirants_badge_of_ferocity", 218421 },
{ "forged_gladiators_badge_of_ferocity", 218713 }
}
local pvp_badges_copy = {}
for _, v in ipairs( pvp_badges ) do
insert( pvp_badges_copy, v[1] )
all:RegisterGear( v[1], v[2] )
all:RegisterGear( "gladiators_badge", v[2] )
end
all:RegisterAbility( "gladiators_badge", {
name = function ()
local data = GetSpellInfo( 277185 )
return data and data.name or "Gladiator's Badge"
end,
listName = function ()
local data = GetSpellInfo( 277185 )
if data and data.iconID then return "|T" .. data.iconID .. ":0|t " .. ( GetSpellLink( 277185 ) ) end
end,
link = function () return ( GetSpellLink( 277185 ) ) end,
cast = 0,
cooldown = 120,
gcd = "off",
items = { 162966, 161902, 165223, 165058, 167528, 167380, 172849, 172669, 175884, 175921, 185161, 185197, 186906, 186866, 192352, 192295, 201449, 201807, 205778, 205708, 209763, 209343, 218421, 218713 },
texture = 135884,
toggle = "cooldowns",
item = function ()
local b
for i =
b = pvp_badges[ i ][ 2 ]
if equipped[ b ] then
break
end
end
return b
end,
usable = function () return set_bonus.gladiators_badge > 0, "requires Gladiator's Badge" end,
handler = function ()
applyBuff( "gladiators_badge" )
end,
copy = pvp_badges_copy
} )
all:RegisterAura( "gladiators_badge", {
id = 277185,
duration = 15,
max_stack = 1
} )
end
all:RegisterAura( "gladiators_insignia", {
id = 277181,
duration = 20,
max_stack = 1,
copy = 345230
} )
all:RegisterAura( "gladiators_safeguard", {
id = 286342,
duration = 10,
max_stack = 1
} )
do
local pvp_emblems = {
dread_aspirants_emblem = 162898,
dread_gladiators_emblem = 161675,
sinister_aspirants_emblem = 165221,
sinister_gladiators_emblem = 165056,
notorious_gladiators_emblem = 167378,
notorious_aspirants_emblem = 167526,
corrupted_gladiators_emblem = 172667,
corrupted_aspirants_emblem = 172847,
sinful_aspirants_emblem = 178334,
sinful_gladiators_emblem = 178447,
unchained_aspirants_emblem = 185242,
unchained_gladiators_emblem = 185282,
cosmic_aspirants_emblem = 186946,
cosmic_gladiators_emblem = 186868,
eternal_aspirants_emblem = 192392,
eternal_gladiators_emblem = 192297,
crimson_aspirants_emblem = 201452,
crimson_gladiators_emblem = 201809,
obsidian_combatants_emblem = 204166,
obsidian_aspirants_emblem = 205781,
obsidian_gladiators_emblem = 205710,
verdant_aspirants_emblem = 209766,
verdant_combatants_emblem = 208309,
verdant_gladiators_emblem = 209345,
algari_competitors_emblem = 219933,
forged_gladiators_emblem = 218715
}
local pvp_emblems_copy = {}
for k, v in pairs( pvp_emblems ) do
insert( pvp_emblems_copy, k )
all:RegisterGear( k, v )
all:RegisterGear( "gladiators_emblem", v )
end
all:RegisterAbility( "gladiators_emblem", {
name = function ()
local data = GetSpellInfo( 277187 )
return data and data.name or "Gladiator's Emblem"
end,
listName = function ()
local data = GetSpellInfo( 277187 )
if data and data.iconID then return "|T" .. data.iconID .. ":0|t " .. ( GetSpellLink( 277187 ) ) end
end,
link = function () return ( GetSpellLink( 277187 ) ) end,
cast = 0,
cooldown = 90,
gcd = "off",
item = function ()
local e
for _, emblem in pairs( pvp_emblems ) do
e = emblem
if equipped[ e ] then return e end
end
return e
end,
items = { 162898, 161675, 165221, 165056, 167378, 167526, 172667, 172847, 178334, 178447, 185242, 185282, 186946, 186868, 192392, 192297, 201452, 201809, 204166, 205781, 205710, 209766, 208309, 209345, 219933, 218715 },
toggle = "cooldowns",
handler = function ()
applyBuff( "gladiators_emblem" )
end,
copy = pvp_emblems_copy
} )
all:RegisterAura( "gladiators_emblem", {
id = 277187,
duration = 15,
max_stack = 1,
} )
end
all:RegisterAbility( "corrupted_gladiators_breach", {
cast = 0,
cooldown = 120,
gcd = "off",
item = 174276,
toggle = "defensives",
handler = function ()
applyBuff( "void_jaunt" )
end,
auras = {
void_jaunt = {
id = 314517,
duration = 6,
max_stack = 1,
}
}
} )
]]
all:RegisterAbility( "corrupted_gladiators_spite", {
cast = 0,
cooldown = 60,
gcd = "off",
item = 174472,
toggle = "cooldowns",
handler = function ()
applyDebuff( "target", "gladiators_spite" )
applyDebuff( "target", "lingering_spite" )
end,
auras = {
gladiators_spite = {
id = 315391,
duration = 15,
max_stack = 1,
},
lingering_spite = {
id = 320297,
duration = 3600,
max_stack = 1,
}
}
} )
all:RegisterAbility( "corrupted_gladiators_maledict", {
cast = 0,
cooldown = 120,
gcd = "off",
item = 172672,
toggle = "cooldowns",
handler = function ()
applyDebuff( "target", "gladiators_maledict" )
end,
auras = {
gladiators_maledict = {
id = 305252,
duration = 6,
max_stack = 1
}
}
} )
all:RegisterAbility( "brawlers_statue", {
cast = 0,
cooldown = 120,
gcd = "off",
item = 117357,
toggle = "defensives",
handler = function ()
applyBuff( "drunken_evasiveness" )
end
} )
all:RegisterAura( "drunken_evasiveness", {
id = 127967,
duration = 20,
max_stack = 1
} )
all:RegisterAbility( "the_horsemans_sinister_slicer", {
cast = 0,
cooldown = 600,
gcd = "off",
item = 117356,
toggle = "cooldowns",
} )
ns.addToggle = function( name, default, optionName, optionDesc )
table.insert( class.toggles, {
name = name,
state = default,
option = optionName,
oDesc = optionDesc
} )
if Hekili.DB.profile[ 'Toggle State: ' .. name ] == nil then
Hekili.DB.profile[ 'Toggle State: ' .. name ] = default
end
end
ns.addSetting = function( name, default, options )
table.insert( class.settings, {
name = name,
state = default,
option = options
} )
if Hekili.DB.profile[ 'Class Option: ' .. name ] == nil then
Hekili.DB.profile[ 'Class Option: ' ..name ] = default
end
end
ns.addWhitespace = function( name, size )
table.insert( class.settings, {
name = name,
option = {
name = " ",
type = "description",
desc = " ",
width = size
}
} )
end
ns.addHook = function( hook, func )
insert( class.hooks[ hook ], func )
end
do
local inProgress = {}
local vars = {}
local function load_args( ... )
local count = select( "#", ... )
if count == 0 then return end
for i = 1, count do
vars[ i ] = select( i, ... )
end
end
ns.callHook = function( event, ... )
if not class.hooks[ event ] or inProgress[ event ] then return ... end
wipe( vars )
load_args( ... )
inProgress[ event ] = true
for i, hook in ipairs( class.hooks[ event ] ) do
load_args( hook( unpack( vars ) ) )
end
inProgress[ event ] = nil
return unpack( vars )
end
end
ns.registerCustomVariable = function( var, default )
state[ var ] = default
end
ns.setClass = function( name )
end
function ns.setRange( value )
class.range = value
end
local function storeAbilityElements( key, values )
local ability = class.abilities[ key ]
if not ability then
ns.Error( "storeAbilityElements( " .. key .. " ) - no such ability in abilities table." )
return
end
for k, v in pairs( values ) do
ability.elem[ k ] = type( v ) == "function" and setfenv( v, state ) or v
end
end
ns.storeAbilityElements = storeAbilityElements
local function modifyElement( t, k, elem, value )
local entry = class[ t ][ k ]
if not entry then
ns.Error( "modifyElement() - no such key '" .. k .. "' in '" .. t .. "' table." )
return
end
if type( value ) == "function" then
entry.mods[ elem ] = setfenv( value, Hekili.State )
else
entry.elem[ elem ] = value
end
end
ns.modifyElement = modifyElement
local function setUsableItemCooldown( cd )
state.setCooldown( "usable_items", cd or 10 )
end
class.itemSettings = {}
local function addItemSettings( key, itemID, options )
options = options or {}
type = "description",
name = function () return select( 2, GetItemInfo( itemID ) ) or format( "[%d]", itemID ) end,
order = 1,
image = function ()
local tex = select( 10, GetItemInfo( itemID ) )
if tex then
return tex, 50, 50
end
return nil
end,
imageCoords = { 0.1, 0.9, 0.1, 0.9 },
width = "full",
fontSize = "large"
} ]]
options.disabled = {
type = "toggle",
name = function () return format( "禁用%s通过|cff00ccff[使用道具]使用|r", select( 2, GetItemInfo( itemID ) ) or ( "[" .. itemID .. "]" ) ) end,
desc = function( info )
local output = "如果禁用,插件将不会通过|cff00ccff[使用道具]|r执行此项。" ..
"你仍然可以将其包含在你的技能列表中,在被插件推荐时手动使用它。"
return output
end,
order = 25,
width = "full"
}
options.minimum = {
type = "range",
name = "最小目标数",
desc = "插件只会在至少有此数量的目标能被命中时,推荐使用(通过|cff00ccff[使用道具]|r)该饰品。",
order = 26,
width = "full",
min = 1,
max = 10,
step = 1
}
options.maximum = {
type = "range",
name = "最大目标数",
desc = "插件只会在监测到小于该目标数时,推荐使用(通过|cff00ccff[使用道具]|r)该饰品。" ..
"设置为0时忽略此设置。",
order = 27,
width = "full",
min = 0,
max = 10,
step = 1
}
class.itemSettings[ itemID ] = {
key = key,
name = function () return select( 2, GetItemInfo( itemID ) ) or ( "[" .. itemID .. "]" ) end,
item = itemID,
options = options,
}
end
class.items = class.items or {}
class.items[ key ] = id
addGearSet( key, id )
addItemSettings( key, id )
end
ns.addUsableItem = addUsableItem ]]
function Hekili:GetAbilityInfo( index )
local ability = class.abilities[ index ]
if not ability then return end
return ability.id, ability.name, ability.key, ability.item
end
class.interrupts = {}
local function addPet( key, permanent )
state.pet[ key ] = rawget( state.pet, key ) or {}
state.pet[ key ].name = key
state.pet[ key ].expires = 0
ns.commitKey( key )
end
ns.addPet = addPet
local function addStance( key, spellID )
class.stances[ key ] = spellID
ns.commitKey( key )
end
ns.addStance = addStance
local function setRole( key )
for k,v in pairs( state.role ) do
state.role[ k ] = nil
end
state.role[ key ] = true
end
ns.setRole = setRole
function Hekili:GetActiveSpecOption( opt )
if not self.currentSpecOpts then return end
return self.currentSpecOpts[ opt ]
end
function Hekili:GetActivePack()
return self:GetActiveSpecOption( "package" )
end
Hekili.SpecChangeHistory = {}
function Hekili:SpecializationChanged()
local currentSpec = GetSpecialization()
local currentID = GetSpecializationInfo( currentSpec )
if currentID == nil then
self.PendingSpecializationChange = true
return
end
self.PendingSpecializationChange = false
self:ForceUpdate( "ACTIVE_PLAYER_SPECIALIZATION_CHANGED" )
insert( self.SpecChangeHistory, {
spec = currentID,
time = GetTime(),
bt = debugstack()
} )
for k, _ in pairs( state.spec ) do
state.spec[ k ] = nil
end
for key in pairs( GetResourceInfo() ) do
state[ key ] = nil
class[ key ] = nil
end
class.primaryResource = nil
wipe( state.buff )
wipe( state.debuff )
wipe( class.auras )
wipe( class.abilities )
wipe( class.hooks )
wipe( class.talents )
wipe( class.pvptalents )
wipe( class.powers )
wipe( class.gear )
wipe( class.setBonuses )
wipe( class.packs )
wipe( class.resources )
wipe( class.resourceAuras )
wipe( class.pets )
local specs = {}
if currentSpec == 5 then
currentSpec = 1
currentID = GetSpecializationInfo( 1 )
end
for i = 1, 4 do
local id, name, _, _, role = GetSpecializationInfo( i )
if not id then break end
if i == currentSpec then
insert( specs, 1, id )
state.spec.id = id
state.spec.name = name
state.spec.key = getSpecializationKey( id )
for k in pairs( state.role ) do
state.role[ k ] = false
end
if role == "DAMAGER" then
state.role.attack = true
elseif role == "TANK" then
state.role.tank = true
else
state.role.healer = true
end
state.spec[ state.spec.key ] = true
else
insert( specs, id )
end
end
insert( specs, 0 )
for key in pairs( GetResourceInfo() ) do
state[ key ] = nil
class[ key ] = nil
end
if rawget( state, "rune" ) then state.rune = nil; class.rune = nil; end
for k in pairs( class.resourceAuras ) do
class.resourceAuras[ k ] = nil
end
class.primaryResource = nil
for k in pairs( class.stateTables ) do
rawset( state, k, nil )
class.stateTables[ k ] = nil
end
for k in pairs( class.stateFuncs ) do
rawset( state, k, nil )
class.stateFuncs[ k ] = nil
end
for k in pairs( class.stateExprs ) do
class.stateExprs[ k ] = nil
end
self.currentSpec = nil
self.currentSpecOpts = nil
for i, specID in ipairs( specs ) do
local spec = class.specs[ specID ]
if spec then
if specID == currentID then
self.currentSpec = spec
self.currentSpecOpts = rawget( self.DB.profile.specs, specID )
state.settings.spec = self.currentSpecOpts
state.spec.can_dual_cast = spec.can_dual_cast
state.spec.dual_cast = spec.dual_cast
for res, model in pairs( spec.resources ) do
class.resources[ res ] = model
state[ res ] = model.state
end
if rawget( state, "runes" ) then state.rune = state.runes end
for k,v in pairs( spec.resourceAuras ) do
class.resourceAuras[ k ] = v
end
class.primaryResource = spec.primaryResource
for talent, id in pairs( spec.talents ) do
class.talents[ talent ] = id
end
for talent, id in pairs( spec.pvptalents ) do
class.pvptalents[ talent ] = id
end
class.variables = spec.variables
class.potionList.default = "|T967533:0|t |cFFFFD100默认|r"
end
if specID == currentID or specID == 0 then
for event, hooks in pairs( spec.hooks ) do
for _, hook in ipairs( hooks ) do
class.hooks[ event ] = class.hooks[ event ] or {}
insert( class.hooks[ event ], hook )
end
end
end
for res, model in pairs( spec.resources ) do
if not class.resources[ res ] then
class.resources[ res ] = model
state[ res ] = model.state
end
end
if rawget( state, "runes" ) then state.rune = state.runes end
for k, v in pairs( spec.auras ) do
if not class.auras[ k ] then class.auras[ k ] = v end
end
for k, v in pairs( spec.powers ) do
if not class.powers[ k ] then class.powers[ k ] = v end
end
for k, v in pairs( spec.abilities ) do
if not class.abilities[ k ] then class.abilities[ k ] = v end
end
for k, v in pairs( spec.gear ) do
if not class.gear[ k ] then class.gear[ k ] = v end
end
for k, v in pairs( spec.setBonuses ) do
if not class.setBonuses[ k ] then class.setBonuses[ k ] = v end
end
for k, v in pairs( spec.pets ) do
if not class.pets[ k ] then class.pets[ k ] = v end
end
for k, v in pairs( spec.totems ) do
if not class.totems[ k ] then class.totems[ k ] = v end
end
for k, v in pairs( spec.packs ) do
if not class.packs[ k ] then class.packs[ k ] = v end
end
for name, func in pairs( spec.stateExprs ) do
if not class.stateExprs[ name ] then
if rawget( state, name ) then state[ name ] = nil end
class.stateExprs[ name ] = func
end
end
for name, func in pairs( spec.stateFuncs ) do
if not class.stateFuncs[ name ] then
if rawget( state, name ) then
Hekili:Error( "Cannot RegisterStateFunc for an existing expression ( " .. spec.name .. " - " .. name .. " )." )
else
class.stateFuncs[ name ] = func
rawset( state, name, func )
end
end
end
for name, t in pairs( spec.stateTables ) do
if not class.stateTables[ name ] then
if rawget( state, name ) then
Hekili:Error( "Cannot RegisterStateTable for an existing expression ( " .. spec.name .. " - " .. name .. " )." )
else
class.stateTables[ name ] = t
rawset( state, name, t )
end
end
end
if spec.id > 0 then
local s = rawget( Hekili.DB.profile.specs, spec.id )
if s then
for k, v in pairs( spec.settings ) do
if s.settings[ v.name ] == nil then s.settings[ v.name ] = v.default end
end
end
end
end
end
for k in pairs( class.abilityList ) do
local ability = class.abilities[ k ]
if ability and ability.id > 0 then
if not ability.texture or not ability.name then
local data = GetSpellInfo( ability.id )
if data and data.name and data.iconID then
ability.name = ability.name or data.name
class.abilityList[ k ] = "|T" .. data.iconID .. ":0|t " .. ability.name
end
else
class.abilityList[ k ] = "|T" .. ability.texture .. ":0|t " .. ability.name
end
end
end
state.GUID = UnitGUID( "player" )
state.player.unit = UnitGUID( "player" )
ns.callHook( "specializationChanged" )
ns.updateTalents()
ResetDisabledGearAndSpells()
state.swings.mh_speed, state.swings.oh_speed = UnitAttackSpeed( "player" )
HekiliEngine.activeThread = nil
self:UpdateDisplayVisibility()
self:UpdateDamageDetectionForCLEU()
end
do
RegisterEvent( "PLAYER_ENTERING_WORLD", function( event, login, reload )
if login or reload then
local currentSpec = GetSpecialization()
local currentID = GetSpecializationInfo( currentSpec )
if currentID ~= state.spec.id then
Hekili:SpecializationChanged()
end
end
end )
local SpellDisableEvents = {
CHALLENGE_MODE_START = 1,
CHALLENGE_MODE_RESET = 1,
CHALLENGE_MODE_COMPLETED = 1,
PLAYER_ALIVE = 1,
ZONE_CHANGED_NEW_AREA = 1,
QUEST_SESSION_CREATED = 1,
QUEST_SESSION_DESTROYED = 1,
QUEST_SESSION_ENABLED_STATE_CHANGED = 1,
QUEST_SESSION_JOINED = 1,
QUEST_SESSION_LEFT = 1
}
local WipeCovenantCache = ns.WipeCovenantCache
local function CheckSpellsAndGear()
WipeCovenantCache()
ResetDisabledGearAndSpells()
ns.updateGear()
end
for k in pairs( SpellDisableEvents ) do
RegisterEvent( k, function( event )
C_Timer.After( 1, CheckSpellsAndGear )
end )
end
function Hekili:ExecuteRecommendedAction()
local recs = Hekili.DisplayPool[state.display].Recommendations
for i, rec in ipairs(recs) do
if rec.actionName then
local action = rec.actionName
local binding = GetBindingKey("ACTIONBUTTON" .. rec.slot)
if binding then
self:Debug("Recommended Action: %s, Keybind: %s", action, binding)
RunMacroText("/click " .. binding)
return
end
end
end
end
end
class.trinkets = {
[0] = {
},
}
setmetatable( class.trinkets, {
__index = function( t, k )
return t[0]
end
} )