console
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<style>
body { margin: 0; background: #111; color: white; overflow: hidden; font-family: sans-serif; }
#game { display: block; width: 100vw; height: 100vh; }
#menu { position: fixed; top: 0; left: 0; width: 100%; height: 100%; display: flex; flex-direction: column; align-items: center; justify-content: center; background: rgba(17,17,17,0.9); z-index: 10; }
h1 { color: #4ff0c1; letter-spacing: 5px; }
button { padding: 15px 40px; font-size: 18px; margin: 10px; border-radius: 30px; border: 2px solid #4ff0c1; background: transparent; color: #4ff0c1; }
button:active { background: #4ff0c1; color: #111; }
#backBtn { position: fixed; top: 20px; right: 20px; display: none; z-index: 20; padding: 10px 20px; font-size: 14px; }
</style>
</head>
<body>
<canvas id="game"></canvas>
<button id="backBtn">返回</button>
<div id="menu">
<h1>小球斗蛐蛐</h1>
<button id="startBtn">开始游戏</button>
</div>
<script>
var canvas = document.getElementById('game');
var ctx = canvas.getContext('2d');
var W, H;
var ball = { x: 0, y: 0, r: 20, vx: 3, vy: 3 };
var isPlaying = false;
function resize() {
W = canvas.width = window.innerWidth;
H = canvas.height = window.innerHeight;
}
window.onresize = resize;
resize();
document.getElementById('startBtn').onclick = function() {
document.getElementById('menu').style.display = 'none';
document.getElementById('backBtn').style.display = 'block';
ball.x = W / 2;
ball.y = H / 2;
ball.vx = (Math.random() > 0.5 ? 1 : -1) * 4;
ball.vy = (Math.random() > 0.5 ? 1 : -1) * 4;
isPlaying = true;
};
document.getElementById('backBtn').onclick = function() {
document.getElementById('menu').style.display = 'flex';
document.getElementById('backBtn').style.display = 'none';
isPlaying = false;
};
function draw() {
ctx.clearRect(0, 0, W, H);
if (isPlaying) {
ball.x += ball.vx;
ball.y += ball.vy;
if (ball.x - ball.r < 0 || ball.x + ball.r > W) ball.vx *= -1;
if (ball.y - ball.r < 0 || ball.y + ball.r > H) ball.vy *= -1;
}
ctx.beginPath();
ctx.arc(ball.x, ball.y, ball.r, 0, Math.PI * 2);
ctx.fillStyle = '#4ff0c1';
ctx.fill();
ctx.closePath();
requestAnimationFrame(draw);
}
draw();
</script>
</body>
</html>