console
let camera, scene, renderer, controls;
let mesh;
init();
render();
function init() {
camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 );
camera.position.z = 64;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x050505 );
const light = new THREE.HemisphereLight();
light.intensity = 3;
scene.add( light );
const geometry = new THREE.BufferGeometry();
const indices = [];
const vertices = [];
const normals = [];
const colors = [];
const size = 20;
const segments = 10;
const halfSize = size / 2;
const segmentSize = size / segments;
const _color = new THREE.Color();
for ( let i = 0; i <= segments; i ++ ) {
const y = ( i * segmentSize ) - halfSize;
for ( let j = 0; j <= segments; j ++ ) {
const x = ( j * segmentSize ) - halfSize;
vertices.push( x, - y, 0 );
normals.push( 0, 0, 1 );
const r = ( x / size ) + 0.5;
const g = ( y / size ) + 0.5;
_color.setRGB( r, g, 1, THREE.SRGBColorSpace );
colors.push( _color.r, _color.g, _color.b );
}
}
console.log('color: ', colors)
for ( let i = 0; i < segments; i ++ ) {
for ( let j = 0; j < segments; j ++ ) {
const a = i * ( segments + 1 ) + ( j + 1 );
const b = i * ( segments + 1 ) + j;
const c = ( i + 1 ) * ( segments + 1 ) + j;
const d = ( i + 1 ) * ( segments + 1 ) + ( j + 1 );
indices.push( a, b, d );
indices.push( b, c, d );
}
}
geometry.setIndex( indices );
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
const material = new THREE.MeshPhongMaterial( {
side: THREE.DoubleSide,
vertexColors: true,
wireframe: true,
} );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controls.addEventListener('change', render);
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
const time = Date.now() * 0.001;
mesh.rotation.x = time * 0.25;
mesh.rotation.y = time * 0.5;
renderer.render( scene, camera );
}
function render() {
renderer.render( scene, camera );
}
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - indexed</div>
<script src="https://cdn.jsdelivr.net/npm/three@0.142/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.142/examples/js/controls/OrbitControls.js"></script>
</body>
</html>