--贴身一起放4个图腾if CheckInteractDistance("target",4)
and BeeRange("target")<=5--距离5码andnot BeeTotemType(1) --无火TTandnot BeeTotemType(2) --无土TTandnot BeeTotemType(3) --无水TTandnot BeeTotemType(4) --无风TTthen BeeRun("/cast 元素的召唤");return;end--图腾只在5码内才释放熔岩,且蓝够30%if BeeUnitAffectingCombat("player")
and CheckInteractDistance("target",1)
and BeeRange("target")<=5and BeeUnitMana("player","%",0)>30andnot BeeTotemType(1)
and BeeIsRun("熔岩图腾","nogoal")
then BeeRun("熔岩图腾","nogoal");return;end--独立补充图腾if CheckInteractDistance("target",4)
and BeeRange("target")<=10thenif BeeTotemType(1) andnot BeeTotemType(2) andnot BeeTotemType(3) andnot BeeTotemType(4) then BeeRun("/cast 先祖的召唤");return;endifnot BeeTotemType(2) and BeeTotemType(3) and BeeTotemType(4) and BeeIsRun("大地之力图腾","nogoal") then BeeRun("大地之力图腾","nogoal");return;endifnot BeeTotemType(3) and BeeTotemType(2) and BeeTotemType(4) and BeeIsRun("法力之泉图腾","nogoal") then BeeRun("法力之泉图腾","nogoal");return;endifnot BeeTotemType(4) and BeeTotemType(2) and BeeTotemType(3) and BeeIsRun("风怒图腾","nogoal") then BeeRun("风怒图腾","nogoal");return;endendif CheckInteractDistance("target",4)
and BeeTotemType(1)
andnot BeeTotemType(2)
andnot BeeTotemType(3)
andnot BeeTotemType(4)
then BeeRun("/cast 先祖的召唤");return;end