console
let camera, scene, renderer;
let uniforms;
init();
animate();
function init() {
const container = document.getElementById("container");
camera = new THREE.Camera();
camera.position.z = 1;
scene = new THREE.Scene();
const geometry = new THREE.PlaneBufferGeometry(2, 2);
uniforms = {
u_time: { type: "f", value: 1.0 },
u_resolution: { type: "v2", value: new THREE.Vector2() },
u_mouse: { type: "v2", value: new THREE.Vector2() }
};
const material = new THREE.ShaderMaterial({
uniforms,
vertexShader: document.getElementById("vertex").textContent,
fragmentShader: document.getElementById("fragment").textContent
});
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
container.appendChild(renderer.domElement);
onWindowResize();
window.addEventListener("resize", onWindowResize);
document.onmousemove = function (e) {
uniforms.u_mouse.value.x = e.pageX;
uniforms.u_mouse.value.y = e.pageY;
};
}
function onWindowResize() {
renderer.setSize(window.innerWidth, window.innerHeight);
uniforms.u_resolution.value.x = renderer.domElement.width;
uniforms.u_resolution.value.y = renderer.domElement.height;
}
function animate() {
render();
requestAnimationFrame(animate);
}
function render() {
uniforms.u_time.value += 0.05;
renderer.render(scene, camera);
}
<div id="container"></div>
<script id="vertex" type="x-shader/x-vertex">
void main() {
gl_Position = vec4(position, 1.0);
}
</script>
<script id="fragment" type="x-shader/x-vertex">
#ifdef GL_ES
precision highp float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
float random (vec2 st) {
return fract(
sin(
dot(
st.xy,
vec2(12.9898,78.233)
)
)*43758.5453123
);
}
void main() {
vec2 st = gl_FragCoord.y/u_resolution.xy;
st *= u_resolution.xy/12.;
vec2 ipos = floor(st);
vec3 color = vec3(sin(u_time*1.5*random(ipos)), 0.51, 0.71);
gl_FragColor = vec4(color, 1.0);
}
</script>
$c1: hotpink;
* {
user-select: none;
}
body {
height: 100%;
background-color: $c1;
margin: 0;
padding: 0;
overflow: hidden;
}