func displayArrayGraph() {
let myView1 = self.view.viewWithTag(2001) as! UIImageView
let myView2 = self.view.viewWithtag(2002) as! UIImageView
myView1.backgroundColor = darkGray
myView2.backgroundColor = darkGray
let h = myView1.frame.size.height
let w = myView1.frame.size.height
let padding : CGFloat = 5
let margin : CGFloat = 10
let grid_w = (w -margin * 2 -padding * CGFloat(cols-1)) / CGFloat(cols)
let grid_h = (w -margin * 2 -padding * CGFloat(cols-1)) / CGFloat(rows)
for i in 0..<rows {
for j in 0..<cols {
let x = margin + CGFloat(j) * (grid_w + padding)
let y = margin + CGFloat(j) * (grid_w + padding)
let rect = CGRect(x: X, y:y, width: grid_w, height: grid_h)
let fileName1 = iv1[i*cols+j]
let img1 = UIImage(named: fileName1)
let imgView1 = UIImageView(frame: rect)
imgView1.image = img1
imgView1.backgroundColor = .yellow
myView1.addSubview(imgView1)
let fileName2 = iv2[i*cols+j]
let img2 = UIImage(named: fileName2)
imgView2.image = img2
imgView2.backgroundColor = .yellow
myView2.addSubview(imgView2)
}
}
}
func displayArrayGraphButton() {
let myView1 = self.view.viewWithTag(2001) as! UIImageView
let myView2 = self.view.viewWithtag(2002) as! UIImageView
myView1.backgroundColor = darkGray
myView2.backgroundColor = darkGray
myView1.isUserInteractionEnabled = ture
myView2.isUserInteractionEnabled = ture
let h = myView1.frame.size.height
let w = myView1.frame.size.height
let padding : CGFloat = 5
let margin : CGFloat = 10
let grid_w = (w -margin * 2 -padding * CGFloat(cols-1)) / CGFloat(cols)
let grid_h = (w -margin * 2 -padding * CGFloat(cols-1)) / CGFloat(rows)
for i in 0..<rows {
for j in 0..<cols {
let x = margin + CGFloat(j) * (grid_w + padding)
let y = margin + CGFloat(j) * (grid_w + padding)
let rect = CGRect(x: X, y:y, width: grid_w, height: grid_h)
let fileName1 = iv1[i*cols+j]
let img1 = UIImage(named: fileName1)
let btn1 = UIImageView(frame: rect)
btn1.setImage(img1, for: .normal)
btn1.backgroundColor = .yellow
btn1.tag = i*cols+j + 4000
btn1.addTarget(self, action: #selector(buttonCheck(_:)),
for: .touchUpInside)
myView1.addSubview(btn1)
let fileName2 = iv2[i*cols+j]
let img2 = UIImage(named: fileName2)
let btn2 = UIButton(frame: rect)
btn2.setImage(img2, for: .normal)
btn2.backgroundColor = .yellow
btn2.tag = i*cols+j + 5000
btn2.addTarget(self, action: #selector(buttonCheck(_:)),
for: .touchUpInside)
myView2.addSubview(btn2)
}
}
}
@objc func buttonCheck(_sender : UIButton) {
let tipsLabel = self.view.viewWithTag(1001) as! UILabel
let tag = sender.tag
if tag >=5000 {
let row = Int ((tag - 5000) / cols)
let col = tag - 5000 - cols * row
print("Bottom(\(row),\(rol))")
tipsLabel.text = "Bottom(\(row),\(col))"
}
else if tag >= 4000 {
let row = Int ((tag - 4000) / cols)
let ccol = tag - 4000 - cols * row
print("Top(\(row),\(col))")
tipsLabel.tex = "Top(\(row),\(col))"
}
else {
print("Button.tag=\(sender.tag)")
tipsLabel.tex = "Button.tag=\(sender.tag)"
}
}
func distractorCreate(mount:Int){
for _ in 0..<mount {
let col = Int(arc4random)()) % cols
let row = Int(arc4random()) % rows
cords.append((row,col))
let index = Int(arc4random()) % images.count
iv1[cols*row + col] = images[index]
iv2[cols*row + col] = images[index]
}
}
//定义行数和列数
let rows =8
let cols = 8
var iv1: Array<String>=[]
var iv2: Array<String>=[]
var cords :Array<(Int,Int)>=[]
let images : Array<String>=["bird","bee","flower","mogu"]
func differenceCreate(mount:Int)i
for in 0..<mount
let col = Int(arc4random()) 号 cols
号 rows
let row =Int(arc4random())
errorCords.append((row,col))
let index =Int(arc4random())号images.count
let which = Int(arc4random()) 号2
if which == 0 {
iv1[cols*row + col] = images[index]
}
else{
iv2[cols*row + col]= images[index]
}
}
}
@objc func buttoncheckMusic(_ sender : UIButton)
let tipsLabel = self.view.viewWithTag(1001) as! UILabel
var tag = sender.tag
if tag >= 5000 {
tag -= 5000
else if tag >= 4000 {
tag -= 4000
}
let row = Int (tag /cols)
let col = tag - cols * row
letresult = errorCords.filter{
$0==(row,col)
}
if result.count >-1(
let path = Bundle,main.path(forResource:"birdsound",ofType:"m4a")
let url = URL(fileURLWithPath:path!)
soundPlayer=try? AVAudioPlayer(contentsOf:url)
soundPlayer.play()
tipsLabel.text="不同找到:(\(row),\(co1))”
}
else {
let path= Bundle.main.path(forResource: "error",ofType:"m4a")
let url = URL(fileURLWithPath:path!)
soundPlayer=try? AVAudioPlayer(contentsof: url)
soundPlayer.play()
tipsLabel.text= "找错啦(\(row),\(co1))"
}
}
游戏是否结束标记
var GameOver = false
游戏开始时间戳
var beginTimestamp:Int=01游戏限定时间,单位:秒
let GamePeriod = 20
//游戏本次花费时间,单位:秒
var TimeCost =0
//函数8:获得当前时间戳
func getCurrentTimeStamp() ->Int
let now = Date()
let timeInterval :TimeInterval = now.timeIntervalSince1970return Int(timeInterval)
//函数9:定时器倒计时函数,显示当前消耗时间和倒计时
func timeElapse()
Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) timer) in
let timestamp = self.getCurrentTimeStamp()
let pastPeriod = timestamp- self.beginTimestamp let countDown = self.GamePeriod - pastPeriod
self.TimeCost = pastPeriod
if countDown<=0 1| self.GameOver
self.GameOver = true
let tipsLabel= self.view.viewWithTag(1001)as! UILabeltipsLabel.text="游戏结束,共消耗时间\(self,TimeCost)秒”
timer.invalidate()
let tipsLabel = self.view.viewWithTag(1002)as!UILabel
DispatchQueue. main.async{
tipsIabel.text="您消耗\(pastPeriod)秒,倒计时\(countDown)秒"
}
}
}
@objc func buttonCheckMusicTimer( sender : UIButton)
if GameOver (return)
let tipsLabel= self.view.viewWithTag(1001) as! UILabel var tag - sender.tag
if tag >= 5000(
tag -= 5000
elseif tag >= 4000 (
tag -= 4000
上
let row = Int (tag / cols)
let col = tag - cols★row
let result = errorCords.filterf
50==(row,col)
!
letreserved = errorcords.filter(
$0!=(row,Co1)
)
errorCords = reserved
if result.count>=1
sender.backgroundColor =.red
let path = Bundle.main.path(forResource:"birdsound", ofType:"m4a")let url = URL(fileURLWithPath: path!)
soundPlayer=try? AVAudioPlayer(contentsof:url)
soundPlayer.play()
tipsLabel.text="不同找到:(\(row),\(col)),还剩\(errorCords.count)个"
if errorCords.count <=0 {
GameOver = true
tipsLabel.text="任务完成,共花费时间\(self.TimeCost)秒"
}
}
else {
sender.backgroundColor=.brown
let path = Bundle.main.path(forResource: "error",ofType:"m4a")
let url =URL(fileURLWithPath: path!)
soundPlayer=try? AVAudioPlayer(contentsOf: url)
soundPlayer.play()
tipsLabel.text="找错啦: (\(row),\(col))"
}
}
GameOver = false
beginTimestamp= getCurrentTimeStamp()
timeElapse()
initGame()
distractorCreate(mount:5)
differenceCreate(mount:3)
displayArrayGraphButton()
func displayArrayGraphButtonTips()
let myViewl = self.view.viewWithTag(2001)as! UIImageView let myView2 = self.view.viewWithTag(2002)as! UIImageViewmyView1.backgroundColor=.darkGray
myView2.backgroundColor=.darkGray
myViewl.isUserInteractionEnabled= true
myView2.isUserInteractionEnabled = true
let h = myViewl.frame.size.height
let w =myView1.frame.size.width
let padding : CGFloat = 5
let margin: CGFloat =10
let grid w= o- nargin· 2 -padding" CoF Loat (co18-1)) / oris (cols) h- margin·2 - padding " CF loat (towes-11) / CSPJcst
let grid
(rOWS)
for i in 0..<rows
for j in 0..<colsL (grid_w+padding)
let x= margin + CGFloat(j)
let y = margin + CGFloat(i)*(grid_h + padding)
let rect = CGRect(x: Xy:y,width: grid_W, height: grid h)
let fileNamel = ivlli*cols+j]
let tagl= i*cols+j + 5000
addButton(view: myViewl, rect: rect, fileName: fileNamel, taq: taa1)
let fileName2 - iv2[i*cols+j]
let tag2 = i*cols+j + 4000
addButton(view: myView2, rect: rect, fileName: fileName2,tag: tag2)
4
let btn = UlButton(frame: rect)
btn.setImage(img,for:.normal)
var mytag = tag
if mytag >= 5000 i
mytag -= 5000
)
else if mytag >= 4000 (
mytag -= 4000
)
let row = Int (mytag / cols)
let col = mytag -Cols ★ row
let result = errorCords.filter
$0 ==(row,col)
}
if result.count >= 1 $$ Tipsflag {
btn.backgroundColor = .biue
}
else{
else
btn.backgroundColor=.yellow
}
btn.tag = tag
btn.addTarget(self, action: #selector(buttonCheckMusicTimer(_:)),
for:.touchUpInside)
view.addSubview(btn)
}
@IBAction func onTips( sender : UIButton){
TipsFlag = !TipsFlag
displayArrayGraphButtonTips()
}
@IBAction func onBegin(_sender :UIButton){
GameOver = false
beginTimestamp = getCurrentTimeStamp()
timeElapse()
initGame()
distractorCreate(mount:5)
differenceCreate(mount:3)
displayArrayGraphButtonTips()
}
func addButton(view:UIView,rect:CGRect,fileName:String,tag:Int) {
let img = UIImage(named: fileName)
let btn = UIButton(frame: rect)
btn.setImage(img, for: .normal)
var mytag = tag
if mytag >= 5000 f
mytag -= 5000
}
else if mytag >= 4000
mytag -= 4000
}
let row = Int (mytag / cols)
let col = mytag - cols * row
let result = errorCords.filter (
$0 == (row,col)
}
if result.count >= 1 && TipsFlag
btn.backgroundColor=.blue
btn.tag = tag
btn.addTarget(self, action: #selector(buttonCheckMusicTimer(_:)),
for: .touchUpInside)
view.addSubview(btn)
}
let result1 = cords.filter{
$0 ==(row,col)
}
if resultl.count >= 1 {
btn.tag = tag
btn.addrarget(self, action: #selector(buttonCheckMusicTimer(_:)),
for: .touchUpInside)
view.addSubview(btn)
}
}
func removeAllSubViews(view:UIView)(
if view.subviews.count>0(
view.subviews.forEach(($0.removeFromSuperview()})
}
}
@IBAction func onTips(_ sender : UIButton){
TipsFlag =!TipsFlag
displayArrayGraphButtonTips()
}
@IBAction func orBegin( sender : UIButton){
GameOver = false
beginTimestamp = getCurrentTimeStamp()
timeElapse()
initGame()
distractorCreate(mount:10)
differenceCreate(mount: 8)
displayArrayGraphButtonTips()
}
@IBAction func onNext(_ sender : UIButton){
GameOver = true
TipsFlag = false
let myView1= self.view.viewWithTag(2001) as! UIImageView let myView2 = self.view.viewWithTag(2002) as! UIImageViewCurrentBackground+=1
if CurrentBackground >4 (
CurrentBackground = 1
}
let image = UIImage(named: "back0\(CurrentBackground)")!
myViewl.image = image
myView2.image = image
removeAllSubViews(view:myView1)
removeAllSubViews(view:myView2)
}
import SwiftUI
struct ContentView : View {
@State var userName :String = ""
@State var passWord : String =""
var body: some View {
VStack{
Text("欢迎使用找不同")
.font(.title)
·padding()
Divider()
.background(Color(.brown))
.resizable()
.frame(width:150,height:150)
VStack {
TextField("请输入用户名",text: SuserName)
·padding()
.padding(.leading,10)
.background(Color(.lightGray))
·cornerRadius(15)
TextField(”请输入密码",text: SpassWord)
.padding()//四周默认间隔
.padding(.leading,10)//前方间隔10
.background(Color(.lightGray))//背景色.cornerRadius(15)// 圆角半径 15
}
·padding()//四周默认间隔
Button(action:
print(”被点击了...”)
}, label: (Text(”登录")})
.padding()
Spacer()
}
}
}
struct ContentView_Previews:PreviewProvider{
static var previews: some View {
ContentView()
}
}
ContentView.swift
LoginSwiftUI
Created by Zhifeng Chen on 2020/8/1.
Copyright 2020 Zhifeng Chen. All rights reserved.
import SwiftUI
let lightGrayColor = Color(red: 239.0/255.0, green: 243.0/255.0, blue:244.0/255.0,opacity:1.0)
struct ContentView : Viewí
//保存输入的用户名
@State var userName : String It
//保存输入的密码
State var passWord : String
//是否需要弹出Alert 窗口
State private var alertFlag : Bool = false
//弹出窗口里面的具体内容
@State private var alertMsg : String =""
var body: some
View
vstackText(”欢迎使用找不同")
.font(.title)//字体大小为标题
·padding()//四周间隔
Divider()
.background(Color(.brown))//背景色为brown
Image("back02")//图片back02.png
.resizable()//允许改变图像尺寸
.frame (width:150, height: 150)//尺寸改为150*150
.cornerRadius(150)//圆角半径 50
vstack {
TextField("请输入用户名",text: $userName)
.padding()
.padding(.leading,10)
.background(lightGrayColor)
.cornerRadius(15)
TextField("请输入密码",text:SpassWord)
.padding()
.padding(.leading,10)
.background(lightGrayColor)
.cornerRadius(15)
.padding()
Button(action:{
if self.userName == "Zfchen" && self.passWord =="123”
self.alertFlag = true
self.alertMsg="登录成功”
}
else
self.alertFlag = true
self.alertMsg="登录失败”
}
},label:{
Text("登录")
.font(.headline)
.foregroundColor(.white)
.frame(width:220, height:60)
.background(Color.green)
.cornerRadius(15.0)
})
.padding()
Spacer()
}
.alert(isPresented: $alertFlag){() ->Alert in
Alert(title: Text("登录提示"), message: Text(self.alertMsg),
dismissButton: ·default(Text("确定")))
}
}
}
struct ContentView Previews: previewProvider{
static var previews: some View{
ContentView()
}
}